11.0

Table Of Contents
EFFECTS MENU 493
Echo Delay / Reverb time: This fader lets you set the delay between the individual
echoes/original signal and the first echo in seconds. You should note that the delay is
dependent on the sample rate, that is, a change in the sample rate after creating the echo
leads (logically) to a change in the echo delay.
Decay: Here you can set the decay value for the simulation of the size of the room
numerically as well as using faders. In Offline mode there is also a "ping-pong" effect
available which can be used while you set the reverb chamber in the realtime dialog.
Mix Balance in %: Here you can enter the ratio of the original signal to the echo/reverb
signal in percent. If you switch on the "Link" option, both values always add up to 100%.
Room Simulator
This function allows you to simulate the reverb character of any room. The impulse
response or the reverberation tail of a room is recalculated with the sample. An impulse
response of a room is the reverberation of a sudden noise like an explosion or a shot. This
reverberation contains all necessary information to be able to simulate the room reverb
exactly.
You can manipulate the impulse response using the dialog parameters. In this way you can
adjust the reverb properties in a similar fashion to how digital reverb-effect devices do this.
In addition, however you also have the ability to set the reverb character by fundamentally
defining the impulse response. A graphic representation of the impulse response and the
envelope allows an optical overview of the impulse response manipulation using the room
simulator parameters dialog. In Samplitude this effect is also available as a real-time effect
in object, track, AUX bus, and master channel.
Room Simulator - General controls
Banks and Presets
The room simulator offers several reverb banks for application. These "banks" are placed
into categories like "ambience", "drums_percussion" or "small reverb", which contain the
corresponding presets and impulse responses.
Loading a preset loads both the parameters of the dialog field and the impulse response.
The impulse response can be any sample saved to the hard disk as a .WAV, .HDP, or
.RAP file. The impulse responses that come with the program have a special file format
with an *.IMR extension.