11.0

Table Of Contents
480 EFFECTS MENU
Value display: Stretch the filter curve on the y-axis as a ratio of 5:1, 10:1, or 20:1. Select
either linear or logarithmic display for the dB values. The range of values can be determined
freely. Simply enter the desired minimal and maximum values into the corresponding field.
Curve display: Display the curve as a roughly stepped bar or as a soft curve.
Level: This controller pinches or stretches the filter curve. Set the level of adjustment for
the transmitted frequency in %.
Vol.: This controller adjusts the total volume of the filter curve in dB, and thereby the "Out"
value of the level display.
Sound Cloner functionality
The sound cloner feature can be used to determine the sound characteristic of a object
and transfer it to another one. For instance, if individual songs of a music collection are
different to others, the sound cloner feature can adapt them to other pieces. This could be
treated with the characteristic sound of the late 60s, for example.
In this case, simply determine the spectral image of the object that should be used as an
audio template. Save this as a "clone". The clone can now be applied to the target
material.
The sound cloner's preset menu also contains a few useful filter settings besides the
"clone" presets.
Step 1: The learning process
Load a song with a sound you like so much you want to use it as a reference. Place the
play cursor at a location in the song where the elements of the sound to be cloned appear.
Don't select the intro or a break. All of the instruments involved should be playing at this
point. Press the "Learn" button. The options "File" or "FX input" decide whether the sound
clone should originate from the original wave file or from the object that has been
processed with effects. The sound characteristic of the reference song is now provided
creating a fingerprint. Save the sound clone that has been created in the "FX presets"
folder.
Step 2: Transfer frequency response
Now select frequency response of the object which should be adjusted. By loading a
match preset from the preset menu, the sound characteristic will be communicated to the
sound at the position of the play cursor. The "Intensity" controller regulates the intensity of
the sound transmission.
When loading the sound clone, the important thing is to place the play cursor at a location
in the object at which all instruments are playing, since the sound cloner draws on the
audio material at the play cursor while loading the preset as the basis for its calculation of
the filter settings. The selected filter curve will not be directly transferred into the FFT filter;
primarily, a spectral analysis of the target audio material is executed at the play cursor
before the filter curve of the selected object is adjusted. By default, 20 seconds will be