11.0

Table Of Contents
454 EFFECTS MENU
presets (50, 95, 100 or 200%). The value will be shown in % and dB (100% = 0 dB =
max.). Values above 0 dB bring about digital overmodulation.
Level maximum: Shows the highest resulting volume for the chosen range or object in the
corresponding setting.
Peak change: Displays the level change in dB in accordance with the selected normalize
level and the detected peak maximum.
Edit mode
Virtual: This function will perform real-time normalizing on the selected objects. Here,
sample data is not changed, rather the object volume is adjusted so that the loudest part of
the object reaches the selected normalization level. This virtual normalization is non-
destructive, unlike destructive normalization which irrevocably changes the audio material.
You can return the object to its original volume setting by selecting "Reset", located below
the volume fader in the object editor.
Destructive: The audio material is physically altered. A tick is set beside the "Create copy"
dialog.
Multi-selection of objects
When multiple objects are selected, there a number of different techniques to normalize
them.
Independent normalization: Each object is normalized according to its own maximum
(peak) level.
Unified normalization: The maximum level is detected from all objects and each object is
normalized according to that value. This is on by default.
Quick access
Set parameters: Use this button to make the settings of the normalization function
accessible via quick access.
Get parameters: Use this button to get the current quick access parameters in the dialog.
Normalize (quick access)
With this function you can immediately start using the specified settings of the "Normalize"
dialog under "Quick access -> Set parameters".
Keyboard shortcut: "N"