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Table Of Contents
EFFECTS MENU 451
Extended options for destructive effect calculation
These settings can be opened in the corresponding effects dialog by clicking on the
"Extended options" button. Alternatively, you can gain access to this dialog via "Options ->
Program preferences -> Destructive effect calculation...".
In this dialog, choose to write a copy with offline effects from the many options.
Destructive effect calculation in wave projects
In the dropdown menu of the dialog you can choose between three types of effect saving
when executing offline effects. Saving is required in order to be able to "undo" offline
effects. A tick must be set beside "Create copy" in the effect dialog for this to work.
Note: Only unclick this effect if you're sure that an "Undo" function will not be required.
This does save a lot of time and hard disk capacity if a copy of the wave is not created.
Add effect to original file: The object with the calculated effect is added to the original
file. There are, however, some disadvantages when using this method: Working in an
integer wave file saves the effect at the same rate, which is not always desirable when
working with 32-bit rates. Furthermore, the length of the wave file changes, which can
result in problems when working with looped objects or in various VIPs.
Write effect into an effect file (_FX.wav): The result of the effect calculation is written
to a separate file with the extension "_FX.wav" so that the original wave project remains
untouched. This way, it's also possible to execute and save the effect calculation in 32-
bit float format and thereby keep the full quality of the effect. When recalculating an
effect, this file will not be overwritten, the new effect is instead added to the effect file.
3. Create new effect file for each calculation: All offline effects are saved in separate
files with incrementing numbers. Alternatively, these files can be given detailed names
with effect descriptions and the date.