11.0

Table Of Contents
OBJECT MENU 433
Build looped object
Use this command to define a loop inside an object. Use the previously selected range
above the object to set the loop start and end points. By dragging the length handle at the
bottom right of the object you can make the loop exceed the previous object end point. If
you only selected an object, but not the range above it, the entire object will be looped by
dragging to the right.
Loop objects are suited, for example, to quick creation of full drum tracks from a drum
loop.
The loop points can be set very easily in the object editor as well.
Set hotspot
This function makes it possible to give an object another hotspot (sync point) instead of its
object front edge. The hotspot will be set to the current position of the play cursor and
must be within the object. A dashed vertical line represents this in the object. This makes
sure that the object snaps into the grid with its hotspot. The "Object to play cursor
position" (keyboard shortcut: "Ctrl + Alt + P") function also positions the object at its
hotspot on the play cursor.
Keyboard shortcut: "Shift + H"
Delete Hotspot
This command deletes the hotspots of the selected object.
Select objects
Select objects under the play cursor / range
Selects all objects found under the play cursor or selected track ranges.
Select objects on active track
All objects in the active track will be selected.
Selecting all objects
Selects all objects in the arranger window.
Keyboard shortcut: "Shift + A"
Unselect objects
This unselects all objects.
Keyboard shortcut: "Ctrl + Shift + A"
Switch selection
All unselected objects are selected and all selected objects are unselected.