11.0

Table Of Contents
428 OBJECT MENU
Split object on audio marker position
The Object is split into several Objects at all Audio Marker positions from the referenced
wave project. Audio Markers are created when working on a wave project (Wave Editing).
A possible use is, to split up a drum loop into slices. Audio Markers for this purposes (Beat
Marker) are generated when using the Beat Marker based Timestretching Methods. (See
Effects chapter)
The new Objects have the same Object properties (FX, Object volume, color...all set in the
Object Editor).
Split objects
Use this option to split all selected objects at the cursor position, thereby separating them
into independent objects.
If the range is stretched out, the cut should be made at each border. Please make sure
that the object that is to be edited is contained within the active range. If necessary, all
objects can be activated by double-clicking on the displayed range in the range bar. In this
case, it is not necessary that objects be selected prior to this.
Keyboard shortcut: "T"
Trim Objects
This function moves the object borders of a selected object to the edges of the current
range. For this to occur, the range must be fully within the object's borders.
Shortcut key: "Shift + T"
Heal/Unsplit Objects
With this command you can stick two split objects back together without any audio
calculation. To do so, the objects in the VIP have to be positioned exactly beside one
another and your audio material must be connected. The objects have to be different, but
sequential pieces of audio material from the same wave project. If these conditions are not
met, the command will not be executable.
Before executing the command, select both of the objects that were previously separated.
All object properties of the second object, like fades and effects, will be discarded. The
resulting combined object will have the properties of the first object.
Glue objects
A new object is built from the ones selected. Trackbouncing is used here. If you have
selected just one object, it will be glued together with the object to its right. This function
corresponds to the "glue tube" in the symbol bar.
Shortcut: "Ctrl + Alt + G"