11.0

Table Of Contents
GLOSSARY 367
Furthermore, you can also edit real-time effects, EQ, and dynamic settings of the object
without having to fall back on track effects in the mixer. The selected editing mode is
independent of the following changes to the object positions (e.g. moving/copying to
another track). In addition, you can employ effects in a very accurate manner by only
applying them when they are required.
Object Mode
Determines the extent to that moving an object influences the other following objects. For
example, in “Link objects until pause” mode all subsequent or cross-faded objects are also
moved to the next gap. A full overview of the object modes can be found in "Object" mode.
Object-Orientated
Object-orientated work describes a method of working that allows you to make various
changes to the audio material in a virtual manner without changing the actual audio
material (data on hard drive).
Please refer to the detailed introduction to object-orientated audio processing: “Techniques
for Working with Objects”.
Play Cursor
The play cursor or the position line is the vertical moving line during playback that shows
the current playback position.
The start position of the play cursor (playback start) is set by clicking the left mouse button
into the grid bar or marker bar. This unselects any previous range.
You can restore the previously selected range by double clicking on the grid bar in the grey
range.
Range
A range can be stretched or selected in projects using the mouse. As soon as a range is
selected, pressing space bar will play it back. A range is defined by its start and end
(horizontal) as well as by its upper and lower edges (vertical).
The range specifies sections where certain operations are to be executed (e.g. cutting,
inserting, normalizing, fade in/out, move up, calculate effects, and delete).
The range is also used to define loops that to be considered during playback of projects.
Routing
Re-route or allocate internally