11.0

Table Of Contents
366 GLOSSARY
Menu
Menus can be found in the main window of Samplitude immediately below the title bar. A
shortcut can be assigned to each menu item.
They may also appear in other program parts or dialogs.
MIDI object
MIDI objects in Samplitude are edited like wave objects.
Object-oriented editing for audio means that a VIP object can also be used for playback
instructions of audio files. MIDI objects are also designed following this principle. In general,
they refer to recorded or imported MIDI files. They have object handles for the start and
ends within the file which you can use to set the played range. They can be copied, split
and trimmed, and they have fade handles as well as a middle volume handle.
MIDI objects can this also be edited with real-time effects in the object editor. Samplitude
then displays a different type of object editor specially adapted to MIDI objects.
Destructive editing of MIDI data (i.e. direct editing of MIDI events, notes and controllers) is
done in the MIDI editor.
Monitoring
The signal that is to be recorded is played back simultaneously via the output devices.
There are several modes depending on the used driver and monitoring mode.
Objects
In virtual projects, the audio data is represented by rectangles (referred to as "objects") on
multiple tracks. An object is a representation of the sample or a segment marked within the
sample.
In addition, each object has certain attributes which can be modified using Samplitude's
object editor. The rectangle features several handles which can be used to modify the
object's start time, length, and volume attributes.
Objects which overlap in one VIP track can be faded into one another. For exact crossfade
settings, try the crossfade editor.
The lock symbol positioned on the lower border of each object can be used to protect a
single object against accidental modification. The attributes to be protected can be
selected using "Options for locking objects".
Object Editor
The object editor lets you precisely edit the properties of each audio object (more
accurately than using the mouse). For example, you can enter the object length in numeric
values, or set the fade characteristics.