11.0

Table Of Contents
GLOSSARY 363
editing of the audio data can be performed directly on the hard drive. Of course, there are
also undo steps; however, they are only available for as long as the file is open. After that
the changes are permanent.
Note: Destructive editing can be used in virtual projects if offline effects are applied to
selected objects or while working with wave editing in destructive mode.
Fade
You can fade-in (increase) and fade-out (decrease) the level. You can also fade between
objects in the VIP (crossfade).
Grid/Marker bar
The grid/marker bar is located above the first visible track. It is split into two halves.
Marker bar/upper half: You can place markers here.
Left mouse click: Sets play cursor.
Right mouse click: Context menu with entries for setting/getting the marker, etc.
Grid bar/lower half: The grid bar displays the project time in relation to the selected
measurement unit. You can also select ranges if this option is not directly available in the
tracks because of the selected mouse mode (e.g. "Object/Curve" mode).
Left mouse click: Sets play cursor.
Left click and drag mouse: Opens a new range.
Right mouse click: Context menu including grid and raster entries.
Handle
Handles are the five little rectangles that appear on the outline of a selected object.
With the handles you can adjust several object properties:
Length handle: The left handle adjusts the object start time, where the object starts
playing audio from the referred wave project
The right handle adjusts the objects end time, where the object stops playing audio from
the referred wave project.
Note that you cannot move the left/right handle further than the start/end of the physical
audio file.
Fade handle The left handle adjusts the fade in time, the time span until fade in reaches
the maximum object volume.