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Table Of Contents
GLOSSARY 361
Glossary
Active section
If you wish to use zoom commands on a section, it's necessary to activate the section
beforehand which the corresponding positioning will affect. Do this by clicking on the right
or lower scroll bars of the corresponding section.
You can find out more about this by reading:
"View menu -> Sections (view page 401)"
"Range menu -> Split range (view page 445)"
Audio markers
Markers in wave projects are saved in the audio file (*.wav) as so-called audio markers
and are available in this form in other applications as well. Audio markers are coupled
directly with the audio material and visible at the upper edge of an audio object. The
purpose of audio markers is to mark positions within the audio material so that the
selections remain independent of their placement within the virtual project.
Audio markers can also be made visible in the display options ("Shift + Tab") in the
"Objects" area by marking "Audio markers" with a check.
The markers displayed in the virtual project's object are identical to the markers in the
associated wave project. If you set new project markers in a wave project (this happens
automatically while recording a take), then all audio markers in all associated objects of the
virtual project will be visible at the same position in the audio material.
Note: All time information for the audio marker relates to time positions in the audio
material, and not to positions in the virtual project.
Automation
Automation can be used to change the envelope of certain parameters (in Samplitude,
these can be panorama, volume, surround and AUX parameters, MIDI controllers, and VST
parameters). Changes can be displayed with the help of an automation curve.
There is a separate mouse mode available for editing automation curves.
AUX bus
An AUX bus is a track featuring all the abilities of a normal track, i.e. it can include track
effects, and panorama and level can be automated. It has one input and one output. The
most important difference is that you can branch off the audio signal to this bus of any
track with a lower number than that of the AUX bus. This is done by using the AUX send
faders in the mixer.
AUX buses are typically used for effects such as reverb or echo, and which may be equally
necessary for multiple tracks, but in different amounts. In Samplitude, objects can be
routed to AUX buses as well.