11.0

Table Of Contents
SOFTWARE-INSTRUMENTE/VST-PLUG-INS/REWIRE 271
Apply plug-ins at wave level
The menu item "Effects -> Plug-ins" lets you calculate the plug-in effects directly into the
audio material. During virtual wave editing, the plug-ins will be loaded into the mixer's
master area.
Detailed information on destructive wave editing can be found in the chapter "Working in
the project window -> Samplitude as a wave editor (view page 101)".
Load plug-ins at object level
You can apply effects via the menu item "Effects -> Object DirectX/VST plug-ins" or via the
object editor.
Effects menu: Pay attention that the check is not set for "Apply effects online". Select an
audio object in the arrangement by clicking on it. Next, open the "Effects" menu and select
the entry "Plug-ins". In the dialog, you can load the desired plug-ins for the selected object
one after the other via the "Add plug-in" button. Right clicking on the loaded plug-in opens
its interface.
Object editor: Double click on an object and select the "Object effects" view in the object
editor. Under "Plug-ins" click the arrow to the right next to the plug-in slots. The plug-ins in
the menu are available.
Load plug-ins at track level
At track level you can load plug-ins in the mixer as well as in the track editor.
Track editor
Select the track for which you wish to load the effect.
Open up "Plug-ins" it it is not yet visible.
Now click on the little arrow next to the plug-in slot.
You can select any plug-in from the menu.
Mixer
Open the mixer using key "M" or the mixer button.
Click on the small arrow next to the insertion slot of the desired track.
Now select a plug-in from the corresponding submenu.
Load plug-ins at master level
In the mixer's master section, you can load plug-ins just like in the mixer tracks. Click on
the arrow to the right beside one of the plug-in slots and select the desired plug-in from the
menu.
Routing settings during software instrument loading
You can also assign an instrument as a MIDI output device to each track.