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Table Of Contents
222 MIDI IN SAMPLITUDE
Important functions and settings in the MIDI object editor:
Velocity: The velocity fader works comparably to the volume fader in the wave object
editor.
Normally, every MIDI note contains a velocity value which determines how "hard" the note
will be played back. Changing the velocity value in the object editor scales the volume of
the notes in the MIDI object to their physical maximum or minimal value (0 or 127),
calculating it together with the actual velocity note value. Changing the fader is identical to
changing the top-center handle of the MIDI object in the VIP track.
Position/Length: Determine a start position of the MIDI object and the length of the object.
The setting corresponds to the motion of the object in the VIP track or to changes to the
length using the bottom length handles to the right and left of the object.
MIDI start: This value moves the MIDI event within the MIDI object. The left arrow sets the
MIDI events in stages in the timeline to the beginning, the right arrow sets the events in
stages to the end again.
Loop mode: If you set a check here, then you will set the MIDI object to "Loop" mode. Pull
the lower left object handle to the left, and you'll see that the MIDI object events are
arranged again behind each other consistent with the new length of the MIDI object.
Fade in/out ("Max" mode): These settings determine the fade in and fade out values of an
object. If you add a fade to an object, then it will be interpreted as a change of the velocity
values of the notes involved. The fade lengths can also be changed directly on the object
using the top right and left object handles.
Menu: The object editor offers a selection of various curve transitions in "Max" mode. You
can also set a global value for MIDI crossfades. This corresponds to the basic setting for all
project crossfades. Crossfades are also possible between MIDI and audio objects. Create
a crossfade between two objects and select "Set to global crossfade" via the "Menu"
button to save the crossfade. After the crossfade is set, you can apply it to other objects at
any time by selecting "Get global crossfade".
Object name: Enter the name of the object here.
MIDI real-time effects: In "Max" mode you will find all 16 possible channels in this area. If
the MIDI object contains no files for a channel, it will be grayed-out.
In the preset, minimized mode you will find settings for only one MIDI channel.
MIDI IN channel (only "Max" mode): Here you can mute the MIDI object channel.
MIDI OUT channel: Here you can redirect the MIDI files of a channel to another channel.
Transp.: This button transports all MIDI notes of the corresponding channel.
Program and base switch: The values preset here will always be sent if the object is
played back again. Use these settings if various objects in a MIDI track should use
different programs of a sound generator.
High/Low: This sets the MIDI BankChange bytes.