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Table Of Contents
EFFECTS AND PLUG-INS IN AN OVERVIEW 181
Filtered noise
White noise is filtered by two band-pass filters with separately setup frequencies and
resonance. This algorithm is suitable for creating synthetic snares and high hat sounds.
Phase distortion synth
Two oscillators with regulated phase distortion and thoroughly variable frequency modulate
each other (FM/cross-modulation/ring-modulation). Depending on the setting, this
algorithm can be used to create kick, tom, or metallic percussion sounds; higher values for
frequency and modulation level produce noisier sounds for high hats or shaker sounds.
Since the oscillator frequency can be set exactly according to the musical pitch, this model
can be used to produce mass lines or melodies.
Physical modeling
This is a simple physical model of an "abstract" percussion instrument. A fed-back network
of delays is caused to oscillate by an impulse of filtered white noise (exciter). Depending on
the setting of the exciter, the size of the model (surface), and the damping, a wide
spectrum of natural sounding percussion instruments like cymbals, claves, gongs, or
triangles can be created.
Drum & Bass Machine
The Drum & Bass Machine unifies the notable style elements of the Drum'n'Bass genre in a
single device: twisted up beats and throbbing bass lines. Create authentic drum 'n' bass
sounds without previous experience.
The upper half of the synth controls the rhythm section, and the lower half controls the
bass section. In between that, the left side features an icon for switching the sections on
and off. For example, the bass section may be switched off to add just the breakbeat of
the drum section into the arrangement. For a mixdown of the arrangement, only the drum
section will be calculated into the mix file.
The right edge includes a "Volume" controller that is used to control the volume of the two
sections. The "Play" and "Stop" buttons play your drum & bass creations.