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Table Of Contents
EFFECTS AND PLUG-INS IN AN OVERVIEW 179
A modulation effect just like chorus & flanger, but in this case no detuning takes placed.
Filter components periodically alter the signal's "phase response" (principle of the "phase
shifter"). Characteristic notches are produced in the frequency spectrum response to
create so-called "comb filter effects". The phaser effect is suitable for pads and
"psychedelic" sounds.
Parameters
- Rate: Modulation speed
- Feedback: Feedback of filter steps
- Depth: Modulation amplitude
Room reverb / Hall reverb
In the case of reverb there are two realistic simulations of natural reverberation. Sounds
receive "atmosphere" and thereby appear lively and "authentic". Room reverb simulates a
small space with high echo density. Hall reverb mimics the typical reverb of large concert
halls.
Since natural spaces never sound "static" (air molecules are constantly moving and the
reflection process is quite complex), both algorithms include a modulation parameter which
varies the delay time of individual echoes and thereby affects the liveliness of the reverb
impression depending on strength.
Parameters
- Decay: Reverberation length
- Damp: Damping of highs, simulates absorption via air, wall materials, and objects
- Mod: Modulation strength
LoFi
This algorithm gives the sound a little bit of "grit", or a certain measure of signal destruction
depending on its setting. An ideal partner for creative sound design. The simulation of early
digital synthesizes or samplers is equally possible since their AD/DA converters were
anything but "true" in the character of their sound. The sample rate from the output of the
lo-fi effect can be continuously reduced and a generous measure of "aliasing" distortion
can be produced alongside the unavoidable loss of highs which results from "down
sampling". Bit resolution is clearly changeable, too.
Parameters
·Rate: Sample rate
·Crush: number of bits
- Low-pass: Low-pass filter at the output to smooth out induced noise
Distortion
This overdrive effect works similarly to common guitarist effect pedals. Everything is
possible, from light, bluesy signal saturation to hard "metal shred boards". Here a dual-