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Table Of Contents
EFFECTS – ORGANIZATION AND WORK FLOW 161
Effects – Organization and work flow
In general there is a difference between effect types. The following effects occur in
Samplitude:
Internal real-time effects / Virtual effects / Non-destructive effects
(accessible via track editor plug-ins, object editor plug-ins, the track header plug-in
selection field, the "Effects" menu, whereby a check may not be placed next to "Apply
effects offline", or via the "Insert" section in the mixer)
These effects will be calculated during playback and export. The effect settings can be
changed at any time to optimize the sound.
Real-time effects can be differentiated depending on their location of application:
Object effects that can be accessed via the object editor or the "Real-time effects" menu
Track effects/mixer channel effects (can be accessed via the track editor, track header
plug-in selection field, the track header plug-in button or the insert section of the mixer)
AUX effects (can be accessed via the track editor, track header plug-in selection field or
the AUX track header plug-in button)
Surround effects (can be accessed via the insert selection field of each surround bus
channels, the track editor, track header plug-in selection field or the track header plug-in
button)
Master Effects (can be accessed via the Master section of the Mixer)
Internal offline effects / Destructive effects
(can be accessed via the "Effects" menu. A check must be placed next to "Apply effects
offline".
These effects are calculated into the original WAVE file or a new WAVE file just one time.
After this time the settings can no longer be changed.
In contrast to realtime effects, during playback, all resources are used during the playback
of the effect.
Here, as well, the effects can be differentiated according to their location of application:
Virtual WAV editing: The effect for the selected area will be written into a temporary file.
During the saving of the WAV file, the original and the altered areas will be recombined
again.
Destructive WAV editing: The effect for the selected area will be written directly into the
original file. The "Undo" function is available for reversing operations.
Application on a VIP object: The effect will be calculated for the selected area of the
object. Depending on the settings for application of destructive effects the calculation will
take place directly on the original material at the end of the original material or in a new
file.
Plug-in effects