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Table Of Contents
124 TECHNIQUES FOR WORKING WITH OBJECTS
An object loop can be edited in far more detail by using the object editor. In "Loop" mode
you can set and customize the loop start, loop length as well as the loop end within the
object. This way you can use the loop function to bypass having to make time-consuming
cuts.
Trimming objects
"Trimming" means the shortening of objects to a selected range, i.e. cutting off object ends
that exceed the range. Please note that the selected range does not exceed the object
borders.
Once you have selected a range, right-click on the object and select "Trim objects"
(Shortcut: Ctrl + T). Your selected object now has the length of the previously selected
range.
In the same way you can simultaneously trim multiple activated objects even if they don't
have the same starting and end points.
Replacing an audio file below the object
To exchange an audio file that accesses the object, open the position/fades window of the
object editor and click on the folder symbol to the right of the file name. You can select a
new .WAV file from the dialog that follows.
Moving audio material below the object
By pressing the right "Ctrl" button and clicking on the object in the lower half you can, by
holding down the mouse button, move the audio material underneath an object. However,
there must also be a corresponding surplus of audio material after the object's end, or
before the object's start respectively. If you hold down the right "Ctrl" and "Shift" keys
and then drag the left/right length handle on the object to the start/end position, the edge
will remain while the other edge will move in sync with the mouse movement.