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Table Of Contents
TECHNIQUES FOR WORKING WITH OBJECTS 123
If the start position of the object being moved lies before that of the target object, then the
target object will remain complete. Only the part of the object to be moved will be added to
the target track that is present before the start position of the target object.
If you use the keyboard shortcut "Ctrl + V" before releasing, the object being moved
replaces the target object across its entire length.
Gluing objects
If you wish to treat two objects as one, select both and right-click on one of them. In the
context menu that opens select "Glue objects". Here a new file is created, which is saved
to the "Freeze data" folder from the project folder.
If you uncheck "Freeze" in the object editor of the new object, it will be separated into its
old components.
Looping objects
Looping repeatedly plays an object or object range. You can change the length of objects
by dragging out the length handles.
An object is normally played back between the object start and end. A loop object also
starts from the beginning of the object, once the loop starting point has been reached only
the set loop range will be repeated until the object end.
The easiest way to loop is by right-clicking on a selected object and selecting "Build looped
object" in the context menu (Shortcut: Ctrl + L). The entire object is treated as a loop. If you
now drag the length handle at the back to the right, you will see a vertical dash at the
previous object end. For this marking onwards the object will be played back again, it is
looped and can be stretched out to the right.