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Table Of Contents
TECHNIQUES FOR WORKING WITH OBJECTS 119
Editing fades in the Object Editor or by using the handles.
To quickly execute a fade, click and drag the fade handle of your selected object. Here, the
curve shape that was set in the object editor is used.
The object editor provides a selection of fade curves when you press the "Menu" button. In
the field beside it, you can select the fade lengths.
Object effects
You can use effects in object just like in tracks. To do so, select effects in the object editor.
Reverb tails do not stop at the end of an object, but normally last to the end, granted no
fade is placed at the end of the object.
Hint: For full dying out of the reverb, please make sure that the object's "volume"
parameter in the "FX/Routing" dialog is moved in front of the corresponding effect.
Locking objects
You only need to click on the key symbol at the lower border of each object to protect an
object against accidental moving. This function corresponds to the "Lock" command in the
object editor.
Clicking on the key symbol again unlocks the object.
Multiple selected objects can be locked with a mouse click.
The menu entry "Object -> Lock objects -> Lock objects" applies to single and multiple
objects.
If you wish to lock all of a track's objects, click on the lock symbol in the track overview box
or track editor.
Further locks against fades, changes to length, or deletion can be set in the "Object menu
-> Lock objects -> Lock definitions".
You can temporarily disable the lock function by holding down the "Alt" key while clicking
objects.
Destructively editing an object
You can destructively edit audio material of an object by right clicking it. In the context
menu that opens, click "Edit wave project..." to open the wave project itself. Now you can
perform destructive editing. The advantage is that extravagant effects can be added to the
audio material immediately which results in a reduced CPU load during playback in the
virtual project (VIP).
Important notes on destructive editing: If you edit an audio file in destructive mode
which is used in a VIP, the object then accesses the edited audio file in the VIP. For