11.0

Table Of Contents
114 OBJECT EDITOR
Adjustable modifications to the values can also be made using the fader.
If you wish to change the original speed ("Original BPM"), you will see that the speed of the
object you wish to correct adapts to that of the set stretch factor. The modes that can be
selected are "Resample", "Standard", "Smooth", "Beat marker slicing", "Beat marker
stretching", "Monophonic voice", and "Universal HQ".
"Edit" opens a clear display of the already named parameters.
"Reset" restores all pitchshifting and timestretching settings.
Elastic Audio provides a high-quality tool for pitch customization. The "Elastic Audio"
button opens the activated object in the Elastic Audio Editor.
Object/Loop
"Loop" mode can be activated by clicking on "Loop" mode. Then "Loop Start", "Loop
Length" and "Loop End" are active whereby the unit of measurement to the right beside
the input value can be changed with a mouse-click. The loop with the specified step width
can be corrected using the arrow buttons:
The upper arrow buttons change the loop starting point without changing the loop length,
that is, the loop end is moved as well.
The middle arrow buttons change the starting point as well as the loop length, the loop end
remains unchanged.
The lower arrow buttons move the loop end, the loop length changes.
All settings can be seen in the selected object in the form of vertical dashes. Once an
object has been selected the whole object turns into a loop. If, however, you selected a
range, this will turn into a loop.
Reverse playback
Use "Reverse playback" to play on object backwards. The audio files are not changed.
Hint: Please note that there are some limitations when using additional effects on a
backwards-playing object. This refers to wave editing or using timestretching effects,
especially Elastic Audio. Furthermore, reverse playback requires more resources as track
speed cannot be used here.