11.0

Table Of Contents
108 OBJECT EDITOR
position, in which case the object editor opens for the topmost object of the track list and,
therefore, has the lowest track number.
If the settings for an object are changed, an asterisk will appear in the title bar between the
track name and the name of the audio file. The edited object remains indicated with the
star until you confirm with "OK".
Basic functions
In the following, the individual elements of the standard mode
are described starting from the top left and going anti-
clockwise from there:
The selection options for the three different dialog windows of
the object editor are displayed at the top.
When "Mini" is selected, a smaller view of
the dialog window with fewer selection
options opens.
"Max" displays all three dialogs below each other in a single
window. If neither "Mini" nor "Max" is selected, the standard
object editor display is used.
All three dialog windows have the bottom bar in common (plays the audio material).
Play/Stop: This button corresponds to the normal playback function (space bar).
Play solo: This button sets the play cursor directly at the start of the object and only plays
the object that was selected, although track-dependent buses and AUX paths are also
played.
PL display: Shows that the selected object is being played.
To the right you'll find the editable display of the object name.
Use the double arrow buttons to jump to the previous or next object. If multiple objects
were selected, these buttons will not be active.
To the far right the buttons for exiting the object editor are "OK", which applies the
changed settings, and "Cancel", which discards them. For help, press the last button on
this bar.
You can also edit multiple selected objects (e.g. a group of objects) as one. The values
displayed in the object editor always correspond to the object that was last clicked. After
closing the object editor with "Shift + OK", modified values will be applied to every
selected object; closing with "OK" only affects the current object. The individual parameters
for each object can be customized as otherwise identical object editor settings.
FX/Routing: Opens the effect routing for the object.