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Table Of Contents
OBJECT EDITOR 107
Object editor
The centerpiece of object-oriented working is the object editor, which can function as a
tool for a single object as well as multiple ones.
Note: There is an object editor for MIDI objects as well. Detailed information can be found
in the chapter "MIDI in Samplitude -> Working with the MIDI object editor (view page 221)"
The object editor (displayed in "MAX" mode here) is horizontally sectioned into three areas:
Object effects, the position/fades range, and the pitchshifting/timestretching range. If you
leave the object editor open, you can have an object's properties and editing options
displayed with a simple click of the mouse.
To open the object editor, select an object and press "Ctrl + O" or double click on the
object. The object editor can also be opened for an unselected object by positioning the
play cursor over the object you want to edit and pressing "Ctrl + O". The track containing
the object has to be activated.
To select all objects at a certain cursor position, activate a track with no object at that
position. If you now press "Ctrl + O", all objects are selected that are located at the cursor