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Table Of Contents
106 OBJECT-ORIENTED AUDIO EDITING
Object-oriented audio editing
Object-oriented editing describes a method which enables the various ways of editing any
selected object, independently of other mixer and track automation settings. This results in
a high level of flexibility, even on the object level. You can edit sound material considerably
quicker, add various effects to individual objects, and assign object-specific AUX
components. The original audio files remain unchanged.
What is an object?
Objects contain references to the basic audio material. You can also make reference to an
audio file as an object.
An object accesses available audio data and calculates parameter settings like volume,
panorama, object length, sound changes, effects or fades, all in real-time. Pitchshifts,
timestretching, AUX send feeds and plug-ins can also be calculated.
The object is displayed in wave form and can be moved, copied, or cut any way you like.