11.0

Table Of Contents
104 GENERAL FUNCTIONS IN THE PROJECT WINDOW
Working in virtual projects
The keyboard shortcut "A" selects a range that covers everything.
By pressing the "Home" key, you can set the play cursor to the beginning of the
selected range, the range markers disappear.
To set a range between two markers, double-click somewhere between the markers in
the marker list.
With the keyboard shortcut "Shift + Mouse movement" you can move the range.
By dragging the range border you can increase the range size to the left or to the
right in order to, for example, adjust a loop.
With the "Tab" key you can switch to the virtual projects between two display modes
and they can be edited with "Shift + Tab".
With the "Objects" > "Set objects" function, objects can be saved from moving
unintentionally.
By pressing the right-mouse button function in various areas of the VIP, for example,
above an object, above the "Record" and "Play" buttons, or above the scroll bars, a
context menu with useful functions appears.
Use the "Delete" key to delete selected markers and objects. If you drag out a range
over objects, you can use the "Delete" key to delete the content of the range.
With the keyboard shortcut "T" you can split an object at the position of the play
cursor. If a range over an object is selected, cuts will be made at the edges of the
range. If you activate "Auto crossfade" mode, a crossfade will be added to each cut
procedure which can be optimized later on in the crossfade editor.
With "Shift + Mouse-click" on the 4 zoom buttons "S1...S4" at the bottom of the position
list you can save each separate zoom setting.
Double-clicking on an object in the VIP opens the object editor.
You can select multiple objects one after the other by clicking on the lower half of the
objects while holding down the "Shift" key.
When holding down the "Shift" key, all objects, found between the first and last
activated object are selected.
There are a number of functions for editing objects available in the menu "Objects ->
Edit object/crossfade", which can be executed fastest by clicking on the corresponding
keyboard shortcut.
The level and panorama curves
can be linked to the objects below by pressing the
"Connect curves and objects" button in the mouse mode bar. This way, objects,
including the curves that belong to them, can be moved together.
Numerical values in dialog fields like the display of the playback position in the transport
window can be changed by clicking on the corresponding field and holding down
the left mouse button while moving up or down. This turns the mouse pointer into a
double arrow.
Mixer
In the mixer window right-click on the insert slots to open the corresponding effects
dialogs.
Double-clicking on the pots/faders moves them into the zero position. A further
double-click will return it to the active position.
With Master Normalization the mixer contains a feature which allows you to quickly set
the output level to 0 dB. If the limiter in the master section is active, the output level is
also monitored thus preventing level clipping.
The mixer function "Mix to file" can be found to the bottom right of the mixer. When the
"On" button is active, the master output of the mixer can be written to a wave file or