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Table Of Contents
102 GENERAL FUNCTIONS IN THE PROJECT WINDOW
Samplitude as Wave Editor
In Samplitude most tasks can be carried out completely in the virtual project without having
to touch the original audio material at all.
In certain cases, like using audio files in other applications, it can be advantageous to adapt
the original material. Here, you no longer edit just reference objects within a virtual project,
but also the wave files (.wav) on your hard disk. When saving the modified files you can
create a copy of the original file so that you can easily access the original file whenever you
need to.
In the menu bar when using Samplitude as a wave editor, practically the exact same
editing options are at your disposal as those with non-destructive editing. Except, of
course, for real-time effects, which can only be used on virtual object layers in the VIP, and
some mouse modes like "Universal" mode, "Object" mode, "Edit Curve" mode, "Object
Cut" mode, and "Pitchshift/Timestretch Mouse" mode.
To open a wave project from within a virtual project point at the lower half of the reference
object while holding down the "Ctrl + Shift" keys. Then double-click. Alternatively you can
also select "Edit wave project" from the menu. A wave project is opened in a separate
window and displayed as a wave shape. The function of the zoom, scroll, range and
marker features does not change for the new window.
There are two methods for editing wave projects: in destructive editing mode and in "Wave
Editing" mode.
Destructive Editing
Destructive wave editing mode is the standard mode when the command "Edit wave
project" in the "Object" menu is used to open wave projects that belong to a VIP object.
Wave projects that are opened directly via the "File" menu ("File > Open > HD wave
project" are opened in the virtual wave editor by default. This can be adjusted in the
program settings. (Key "Y" -> Program -> General Y -> Open wave projects in destructive
editor mode").