11.5

Table Of Contents
Functional overview 87
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Tips & tricks
A few tricks that help make working with Samplitude 11.5 Producer easy:
Working with projects
The "A" key will select the complete sample as a range.
"Home" and "End" set the play cursor to the beginning or end; all selected
ranges will disappear.
A range can be selected from one exact marker position to the next by
clicking on the marker above the wave. Next, hold "Shift" and click on the
second marker.
Using the "Shift + mouse click" a range can be moved horizontally.
"Shift + Ctrl + arrow keys" will flip a range to the right or left. This is a great
way of testing a loop at a different position.
Objects in Virtual projects can be displayed in two different modes. By
pressing "Tab" you alternate between the modes. Pressing "Shift + Tab" will
open a dialog window in which you can set the parameters of the display
modes.
Using "Ctrl + mouse click" on an object copies the object.
Double clicking the mouse button on the volume curve creates and deletes
volume handles. Activate the volume automation curve with "V" in each track
of the VIP!
Change the function of the mouse buttons in VIPs with "Preferences -> Mouse
mode", or use one of the mouse mode buttons in the mouse mode toolbar!
The function "Lock objects" allows you to lock objects to prevent accidental
movement. This is especially useful for multitrack recording when the individual
tracks need to stay in sync with each other.
To determine the tempo of a selected range (BPM), open the snap definition
dialog ("Shift + R") and select the number of beats the selected range
represents (for example: 4) in the "Free bar snap" section. Next, click on the
"Get range" button in the "Free bar snap" section to retrieve the length of the
selected range. The BPM display in the "Fixed bar snap" section now displays
the BPM of the audio section.
Try the right mouse button on various components of the VIP window! A
context-sensitive popup menu is displayed which features useful functions
depending on the window component you clicked on. Among them are
objects, "Record" and "Mute" buttons, and the scrollbars.
"Delete" deletes markers when the play cursor (real-time cursor) is located
exactly on the marker. The same key deletes any selected objects and deletes
ranges that are selected.
"T" separates a selected object at the position of the play cursor. If a range is
selected within the object, the object is separated on the range borders, which
results in three objects. If auto crossfade mode is active while the separation