11.5
Table Of Contents
- Copyright
- Preface
- Support
- Before you start
- More about MAGIX
- Introduction
- Tutorial
- Program desktop overview
- Mouse functions and mouse modes
- Button overview
- Functional overview
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- "Sound FX" (object editor, mixer channels, Mixmaster)
- Parametric equalizer (track effects, mixer channels, Mixmaster)
- MAGIX Mastering Suite (Mixmaster)
- Vintage Effects Suite (track effects, mixer channels, mix master)
- Essential FX
- Vandal SE
- Track dynamics
- Track delay/reverb
- Elastic Audio Easy
- General information on the Elastic Audio editor
- Edit window
- Axes labelling and legends
- Fundamentals of the Elastic Audio editor
- Description of all control elements
- Playback control
- Tools in the Elastic Audio easy editor
- Applications of the Elastic Audio easy editor
- Pitch-sliced-objects and VIP objects
- Fundamental frequency analysis correction
- Keyboard commands and mouse-wheel assignments
- Installing VST plug-ins
- Effect calculations
- Samplitude 11.5 Producer as an external effects device
- Automation
- Mixer
- MIDI in Samplitude 11.5 Producer
- MIDI editor
- Notation display, movement, zoom
- Synchronized MIDI editor and VIP screen view
- Multi-object editing (MO editing)
- Using the MIDI editor: Selecting events
- Editing events: Piano roll
- Controller editor
- List editor (midi event list)
- Drum editor
- Score editor
- Opening the score editor
- Score editor modes
- Linear view
- Page view
- Score sheet
- Editing MIDI data in the score sheet
- Adjusting and optimizing the score
- Note allocation in multiple staves
- Multi-voice notation
- MIDI score settings dialog
- Stave settings
- Note display: Interpretation options
- Notation symbols
- Page format settings
- Printing score
- Print notes
- Quantize
- MIDI editor shortcuts
- Software / VST instruments
- Installing VST plug-ins
- Load instruments
- Loading routing settings with software instruments
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing VST instruments using the VSTi manager
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Surround sound
- Synchronization
- Burning CDs
- Tools and wizards
- File menu
- Edit menu
- Track menu
- Object menu
- Object editor
- MIDI editor
- Wave editing
- Edit
- New MIDI object
- New synth object
- Cut objects
- Copy objects
- Insert objects
- Delete objects
- Duplicate and move
- Duplicate objects multiple
- Build loop object
- Split objects
- Split objects on marker position
- Split objects on marker position
- Trim objects
- Trim MIDI objects
- Group objects
- Mute objects
- Lock objects
- Unlock objects
- Locking options
- Separate MIDI objects according to channels
- Quantization
- Object effects
- Select objects
- Groups
- Move object
- Snap point (Hotspot)
- Object color / name
- Tempo and beat recognition
- Harmony Agent
- Harmony display
- Audio ID
- Timestretch/pitchshift patcher
- Playback / Record menu
- Automation menu
- Effects menu
- CD menu
- View Menu
- Tasks menu
- Online menu
- Help menu
- Preset keyboard shortcuts
- General settings
- Project settings
- Index
Functional overview 81
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clicked with the mouse. Samplitude 11.5 Producer can administer many wave
projects on screen simultaneously.
Virtual wave editing
Samplitude 11.5 Producer now offers real non-destructive (virtual) wave
editing. Basically, wave project edits are saved in a virtual domain as long as
editing is being processed. This saves an enormous amount of time when
editing waves!
In order to start non-destructive wave editing, deactivate the settings in
"Options -> Project properties -> Destructive wave editing mode”.
When you select ”wave editing”, the wave project will by default be set to
non-destructive editing mode.
Selecting ”Destructive edit” confines the wave project to destructive wave
editing mode.
In the title bar of the wave window you can always see which wave editing
mode (destructive or non-destructive) you are currently working in. The wave
project in the image above is thus in destructive mode.
Using markers
Position marker
Position markers serve as reminders for position points. They are visible as in a
special line at the top edge of a project as named orange bars. Markers can be
placed during playback as well as during recording.
Markers in wave projects are saved in the audio file (*.wave) as so-called
"audio markers" and are available in this form in other applications as well.
Markers in wave projects can also be viewed and set in the VIP object (VIP
display options).
A project can contain any number of markers. The first ten can be accessed
directly using the number keys and receive the corresponding names "1" to
"10". You can save these by pressing "Shift + 0 - 9". By pressing the
corresponding number key you can jump back to the marker once again.
With the menu point "Range -> Remember marker -> Other" you can define
and name other markers.
To delete a marker, click on it and press "Del". markers can be moved by
grabbing them and dragging them to where you want to go, the mouse
pointer changes into a double arrow.










