11.5
Table Of Contents
- Copyright
- Preface
- Support
- Before you start
- More about MAGIX
- Introduction
- Tutorial
- Program desktop overview
- Mouse functions and mouse modes
- Button overview
- Functional overview
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- "Sound FX" (object editor, mixer channels, Mixmaster)
- Parametric equalizer (track effects, mixer channels, Mixmaster)
- MAGIX Mastering Suite (Mixmaster)
- Vintage Effects Suite (track effects, mixer channels, mix master)
- Essential FX
- Vandal SE
- Track dynamics
- Track delay/reverb
- Elastic Audio Easy
- General information on the Elastic Audio editor
- Edit window
- Axes labelling and legends
- Fundamentals of the Elastic Audio editor
- Description of all control elements
- Playback control
- Tools in the Elastic Audio easy editor
- Applications of the Elastic Audio easy editor
- Pitch-sliced-objects and VIP objects
- Fundamental frequency analysis correction
- Keyboard commands and mouse-wheel assignments
- Installing VST plug-ins
- Effect calculations
- Samplitude 11.5 Producer as an external effects device
- Automation
- Mixer
- MIDI in Samplitude 11.5 Producer
- MIDI editor
- Notation display, movement, zoom
- Synchronized MIDI editor and VIP screen view
- Multi-object editing (MO editing)
- Using the MIDI editor: Selecting events
- Editing events: Piano roll
- Controller editor
- List editor (midi event list)
- Drum editor
- Score editor
- Opening the score editor
- Score editor modes
- Linear view
- Page view
- Score sheet
- Editing MIDI data in the score sheet
- Adjusting and optimizing the score
- Note allocation in multiple staves
- Multi-voice notation
- MIDI score settings dialog
- Stave settings
- Note display: Interpretation options
- Notation symbols
- Page format settings
- Printing score
- Print notes
- Quantize
- MIDI editor shortcuts
- Software / VST instruments
- Installing VST plug-ins
- Load instruments
- Loading routing settings with software instruments
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing VST instruments using the VSTi manager
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Surround sound
- Synchronization
- Burning CDs
- Tools and wizards
- File menu
- Edit menu
- Track menu
- Object menu
- Object editor
- MIDI editor
- Wave editing
- Edit
- New MIDI object
- New synth object
- Cut objects
- Copy objects
- Insert objects
- Delete objects
- Duplicate and move
- Duplicate objects multiple
- Build loop object
- Split objects
- Split objects on marker position
- Split objects on marker position
- Trim objects
- Trim MIDI objects
- Group objects
- Mute objects
- Lock objects
- Unlock objects
- Locking options
- Separate MIDI objects according to channels
- Quantization
- Object effects
- Select objects
- Groups
- Move object
- Snap point (Hotspot)
- Object color / name
- Tempo and beat recognition
- Harmony Agent
- Harmony display
- Audio ID
- Timestretch/pitchshift patcher
- Playback / Record menu
- Automation menu
- Effects menu
- CD menu
- View Menu
- Tasks menu
- Online menu
- Help menu
- Preset keyboard shortcuts
- General settings
- Project settings
- Index
80 Functional overview
www.magix.com
Ranges may also be saved and renamed without any restrictions by pressing
"Alt + F11".
These and other special functions for defining, changing, and using ranges are
available in the "Range" menu. This includes a range editor dialog for the exact
numerical input of ranges and the range manager for quickly and easily viewing
and selecting ranges.
All menu commands for editing ranges are explained in the menu reference
under "Range".
Examples for working with ranges
Sample 1: Moving multiple neighboring objects to a new position. Instead of
selecting each object separately while holding down the Ctrl key, you can
select a range that contains all objects. Select the desired objects via "Object
-> Select objects -> Select objects in active track".
Example 2: To remove a section of a song from the VIP window completely.
This may be, for example, a verse of a song that should be cut out in order to
reduce the overall length of the track. Select a range and activate all tracks by
double clicking twice to select the affected verse. Next, select "Edit -> More ->
Delete with time/ripple" to remove the verse.
Example 3: To play a selected range as a loop. Activate the "Loop" button in
the transport control. In this case, the range edges may be modified by
dragging the handles on the edges. This enables previewing prior to making a
cut.
Working in wave projects
A wave project contains the audio files. Objects in VIP refer to these audio files.
Access the wave project via the respective wave window.
When a VIP is open, you can’t normally see the wave window. In order to view
it as an icon, activate the ”wave project as icon” option in the menu window.
To hide it again, select ”Hide wave project”.
The name of the wave project is in the title bar of the wave window along with
the bit resolution, the length of the sample, and the resulting memory
requirements. To activate a wave project, the appropriate window must be










