11.5

Table Of Contents
Functional overview 73
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Functional overview
Working with objects in the VIP
Loading an audio file into a VIP object
Method 1: Loading a file into a VIP
Mark a range in the VIP and load the wave file with "File -> Open project ->
Audio file". The file is inserted at the beginning of the selected range as an
object. The range also denotes the track into which the wave file is inserted.
Method 2: Drag & drop from Windows Explorer
Open Windows Explorer and arrange the Explorer and Samplitude 11.5
Producer windows so that both are at hand. Access the audio file in Explorer
that you would like to use, and then simply drag it over into Samplitude 11.5
Producer while holding down the mouse button.
Load ranges from wave projects into the VIP
Open a wave project.
Mark the range which is to be incorporated into a virtual project.
Create a new virtual project with "File -> New multitrack project" ("E") or with
the corresponding button in the toolbar.
Tile the open windows by pressing enter.
Drag the selected range in the wave project into the virtual project by clicking
the left mouse button into the range and then dragging it into a VIP track.
A new object is created in the VIP at the position the mouse button was
released.
Accessing audio material in an object
Select any object.
In the object menu, select ”Destructive editing”. The same menu option is
available from the context sensitive menu by right clicking on the object.
This opens the corresponding wave project window. The marked range
represents the audio material that is used in the VIP object.
Selecting an object with the Mouse
Clicking the left mouse button selects the desired object.