11.5

Table Of Contents
44 Tutorial
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Editing objects
Editing objects is the same for all object types. The following options are
equally available for audio objects, synth objects, and MIDI objects
Many object edits require the objects to be selected first. Individual objects are
highlighted with a mouse-click. Multiple objects can be selected when the
"Shift" key is held depressed. You can also click and drag out a rectangle to
select multiple objects. All objects contained therein will be selected ("rubber
band selection").
All objects in the VIP can be shortened or looped by moving the mouse to one
of the lower corners of the object until it turns into a stretch symbol. You can
now reduce the size of the object. Any disturbing passages at the beginning or
end of the recording can be removed simply by moving the ends inwards.
If the option "Create looped object" is activated in the top menu bar under
"Object", you can stretch the object with the right handle. Use this feature to
create entire rhythm tracks from short drum samples by simply stretching the
object apart.
At the top corners of every object there are two fade handles that can be
adjusted to fade an object in or out. The handle at the top center can be used
to adjust the volume of the objects.
Several objects can be combined with others to make up a group, to avoid the
objects being unintentionally moved out of relation to each other. First, mark
the individual objects. Next, click in the toolbar on the "Group" symbol.
All objects can be split into multiple objects. Select the option "Split objects" in
the "Edit" menu (or press "T" on the keyboard). The selected object will be
split at the position of the playback marker.
Right-clicking on the object also opens a context menu for you to select the
object editor. Here you can make all important settings for the corresponding
object. For instance, in the object editor, you can add effects to audio objects
and change MIDI object quantization.