11.5
Table Of Contents
- Copyright
- Preface
- Support
- Before you start
- More about MAGIX
- Introduction
- Tutorial
- Program desktop overview
- Mouse functions and mouse modes
- Button overview
- Functional overview
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- "Sound FX" (object editor, mixer channels, Mixmaster)
- Parametric equalizer (track effects, mixer channels, Mixmaster)
- MAGIX Mastering Suite (Mixmaster)
- Vintage Effects Suite (track effects, mixer channels, mix master)
- Essential FX
- Vandal SE
- Track dynamics
- Track delay/reverb
- Elastic Audio Easy
- General information on the Elastic Audio editor
- Edit window
- Axes labelling and legends
- Fundamentals of the Elastic Audio editor
- Description of all control elements
- Playback control
- Tools in the Elastic Audio easy editor
- Applications of the Elastic Audio easy editor
- Pitch-sliced-objects and VIP objects
- Fundamental frequency analysis correction
- Keyboard commands and mouse-wheel assignments
- Installing VST plug-ins
- Effect calculations
- Samplitude 11.5 Producer as an external effects device
- Automation
- Mixer
- MIDI in Samplitude 11.5 Producer
- MIDI editor
- Notation display, movement, zoom
- Synchronized MIDI editor and VIP screen view
- Multi-object editing (MO editing)
- Using the MIDI editor: Selecting events
- Editing events: Piano roll
- Controller editor
- List editor (midi event list)
- Drum editor
- Score editor
- Opening the score editor
- Score editor modes
- Linear view
- Page view
- Score sheet
- Editing MIDI data in the score sheet
- Adjusting and optimizing the score
- Note allocation in multiple staves
- Multi-voice notation
- MIDI score settings dialog
- Stave settings
- Note display: Interpretation options
- Notation symbols
- Page format settings
- Printing score
- Print notes
- Quantize
- MIDI editor shortcuts
- Software / VST instruments
- Installing VST plug-ins
- Load instruments
- Loading routing settings with software instruments
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing VST instruments using the VSTi manager
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Surround sound
- Synchronization
- Burning CDs
- Tools and wizards
- File menu
- Edit menu
- Track menu
- Object menu
- Object editor
- MIDI editor
- Wave editing
- Edit
- New MIDI object
- New synth object
- Cut objects
- Copy objects
- Insert objects
- Delete objects
- Duplicate and move
- Duplicate objects multiple
- Build loop object
- Split objects
- Split objects on marker position
- Split objects on marker position
- Trim objects
- Trim MIDI objects
- Group objects
- Mute objects
- Lock objects
- Unlock objects
- Locking options
- Separate MIDI objects according to channels
- Quantization
- Object effects
- Select objects
- Groups
- Move object
- Snap point (Hotspot)
- Object color / name
- Tempo and beat recognition
- Harmony Agent
- Harmony display
- Audio ID
- Timestretch/pitchshift patcher
- Playback / Record menu
- Automation menu
- Effects menu
- CD menu
- View Menu
- Tasks menu
- Online menu
- Help menu
- Preset keyboard shortcuts
- General settings
- Project settings
- Index
Effects menu 411
www.magix.com
Effects menu
These menu entries permit access to effects at object level. Nearly all effects
are also available as offline effects (destructive effects), which is why the last
menu item is "Apply effects offline" (exception – Vintage Effects Suite is not
available as an offline effect).
This menu features different options for adding high-quality audio effects to a
wave project.
Notes on destructive effect editing:
Most functions can be applied directly to a VIP object.
Please note that most functions only work within the selected range in the
wave window. To apply the functions to the entire sample, the entire sample
has to be selected (key A, see menu point "Range -> Range all").
Selected objects in VIP projects are changed independently of the selected
range across the entire range (the only exception here is the "Get noise
sample" function).
If you don't want to change the entire object, then the object must be split first
(select the desired range and press "t"). It's a good idea to activate
"Auto-crossfade" mode (key combination B/A) to avoid crackling transitions.
It's even possible to apply an effect to several selected objects. If multiple
objects are selected in the VIP, the effect will be applied to the audio material
referenced by the objects one after the other.
A note regarding the different behavior of RAM and HD wave projects: For
RAM wave projects, you can decide after editing if you want to keep the
changed audio material. So far it has only been changed in the RAM of the
computer.
To keep the result, you have to save the project back to hard disk (key "S").
For HD wave projects, on the other hand, the altered audio material will be
written directly to the hard drive. For testing purposes, it's recommended to
proceed as follows:
Use the preview or test functions of the effects.
At first, use a copy of the audio material. Copy the selected range into the clip
first (key: "C"). Now open or activate the Clip window and then select the
entire clip (Key A). You can now apply your effects to experiment.
The dialog windows for effects included as non-destructive real-time effects in
the mixer can be accessed directly via the mixer. Simply right click on the
respective effect in the mixer to start. This way all the parameters are available
in the mixer as well.










