11.5
Table Of Contents
- Copyright
- Preface
- Support
- Before you start
- More about MAGIX
- Introduction
- Tutorial
- Program desktop overview
- Mouse functions and mouse modes
- Button overview
- Functional overview
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- "Sound FX" (object editor, mixer channels, Mixmaster)
- Parametric equalizer (track effects, mixer channels, Mixmaster)
- MAGIX Mastering Suite (Mixmaster)
- Vintage Effects Suite (track effects, mixer channels, mix master)
- Essential FX
- Vandal SE
- Track dynamics
- Track delay/reverb
- Elastic Audio Easy
- General information on the Elastic Audio editor
- Edit window
- Axes labelling and legends
- Fundamentals of the Elastic Audio editor
- Description of all control elements
- Playback control
- Tools in the Elastic Audio easy editor
- Applications of the Elastic Audio easy editor
- Pitch-sliced-objects and VIP objects
- Fundamental frequency analysis correction
- Keyboard commands and mouse-wheel assignments
- Installing VST plug-ins
- Effect calculations
- Samplitude 11.5 Producer as an external effects device
- Automation
- Mixer
- MIDI in Samplitude 11.5 Producer
- MIDI editor
- Notation display, movement, zoom
- Synchronized MIDI editor and VIP screen view
- Multi-object editing (MO editing)
- Using the MIDI editor: Selecting events
- Editing events: Piano roll
- Controller editor
- List editor (midi event list)
- Drum editor
- Score editor
- Opening the score editor
- Score editor modes
- Linear view
- Page view
- Score sheet
- Editing MIDI data in the score sheet
- Adjusting and optimizing the score
- Note allocation in multiple staves
- Multi-voice notation
- MIDI score settings dialog
- Stave settings
- Note display: Interpretation options
- Notation symbols
- Page format settings
- Printing score
- Print notes
- Quantize
- MIDI editor shortcuts
- Software / VST instruments
- Installing VST plug-ins
- Load instruments
- Loading routing settings with software instruments
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing VST instruments using the VSTi manager
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Surround sound
- Synchronization
- Burning CDs
- Tools and wizards
- File menu
- Edit menu
- Track menu
- Object menu
- Object editor
- MIDI editor
- Wave editing
- Edit
- New MIDI object
- New synth object
- Cut objects
- Copy objects
- Insert objects
- Delete objects
- Duplicate and move
- Duplicate objects multiple
- Build loop object
- Split objects
- Split objects on marker position
- Split objects on marker position
- Trim objects
- Trim MIDI objects
- Group objects
- Mute objects
- Lock objects
- Unlock objects
- Locking options
- Separate MIDI objects according to channels
- Quantization
- Object effects
- Select objects
- Groups
- Move object
- Snap point (Hotspot)
- Object color / name
- Tempo and beat recognition
- Harmony Agent
- Harmony display
- Audio ID
- Timestretch/pitchshift patcher
- Playback / Record menu
- Automation menu
- Effects menu
- CD menu
- View Menu
- Tasks menu
- Online menu
- Help menu
- Preset keyboard shortcuts
- General settings
- Project settings
- Index
402 Playback / Record menu
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define a tempo change at a precise position, which can also be interpolated
linearly to a previous tempo definition.
Set new beat marker
The time signature marker changes the type of beat after the marker position,
e.g. from a 4/4 beat to a 3/4 beat. A new project first has a uniform 4/4 beat
that can be defined in the transport control or in the project settings (“I”).
Bar markers can only be inserted at the beginning of a bar. If an imported MIDI
file contains bar changes, bar position markers are automatically generated.
Set new beat position marker
Beat position markers assign a specific musical position to a specific time
position. This way, the bar frame/grid and MIDI events can be easily
synchronized with existing audio material.
Bar position markers (Advanced Tempo Mapping)
The tempo of a piece of music is usually defined when it's composed. If you
want to increase the tempo at a certain bar position, simply define a tempo
marker, with tempo interpolation referring to the previous marker.
However, recorded audio material often does not correspond with the project
tempo, e.g. a drummer's reference track to indicate the tempo of further
recordings or additionally composed material with many timing nuances.
Instead of placing tempo makers or even having to adapt the reference
material using time-stretching, you can create the musical grid at certain time
positions in the linear course of playback of the project using support points;
so-called bar position markers. This way you can synchronize the bar grid,
musical grid, and the corresponding MIDI data with available audio material.
Example: The drummer has recorded a track using a metronome, but has
deliberately not hit important beginnings of a bar precisely. The musical grid is
adapted to keep the groove within this performance. By placing a bar position
marker, the project beat of “20”, including the beginning of the chorus, is
moved exactly to the first beat of the 20th bar played by the drummer.
This practical example shows that the bar position markers are used to
combine the audio-based sample/time position (or SMPTE) with the musical
bar position by means of defined support points. This allows for easy editing of
projects with changing musical tempo when the musical grid is edited in the
actual time course (e.g. bar 20 should begin a this point in time!).










