11.5

Table Of Contents
Object menu 375
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Default
"Standard" applies an algorithm which usually delivers very good results,
including factors from 0.9 to 1.1, and operates in phase-locked mode to
maintain the room effect of stereo signals. For drum loops or other "beat
heavy" material, this algorithm is only partially suitable, since it can change the
groove and even fade out or double beats in rare cases.
Time compression (sample length is reduced) is more successful with this
algorithm than timestretching, i.e. it is better to reduce the longer sample than
vice versa when adjusting two samples to another.
Smoothed
A considerably more complex algorithm is used which requires more
processing time. The material can now also be used on very large factors (0.2 -
50) without bringing about strong artifacts. The material is "smoothed", making
the sound softer and emitting it at an adjusted phase level. This smoothing is
hardly audible with speech, singing, or solo instrumentation. Problems may
arise with more complex spectra (sound mixes from various instruments or
finished mixes). This algorithm is not very well suited to drum loops and other
material with strong transients. The groove remains intact, but the attacks are
slurred because of phase shifting. With small corrections (factor ca. 0.9 - 1.1)
the setting of the smallest possible smoothing value should be used.
Recommended for:
Orchestra instruments: String instruments, wind instruments, etc.
Speech, single voice, and multi-voice sections
Speech with background noise like video sound, etc.
Synthesizer areas, guitars, etc.
Not suited for:
Stereo mix
Drum loops, percussion
CPU strain: very high
Beat marker slicing
This mode focuses on customizing drum loops, but can also be used on other
material like monophonic bass runs or sequencer lines. The algorithm splits the
material into individual components, individual notes, or beats, which are then
selected via the beat marker.