11.5

Table Of Contents
364 Object menu
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default setting is the length of the selected object. The default setting lines
up the duplicated objects without any gaps between them to create a
seamless loop.
Duration: Alternatively, the duration can be specified, i.e. the combination of
the time difference and the number of duplicated objects.
Build loop object
A loop can be defined within an object with this function. An area which
indicates the loop length must be selected in the object first.
The object becomes the loop object, and the number of loops can simply be
“raised” using the “length handles” at the bottom of the object.
Loop objects generated like this are ideal for generating long drum sequences
from only one drum loop! Loop objects also help to save memory, since in the
VIP only one object is handled rather than multiple objects or copies of the
same material or very long samples!
Split objects
This function splits or separates selected objects so that individual object
sections can be manipulated further. All selected objects are separated at the
current play cursor position, resulting in two independent objects.
If a range is selected, the cut occurs on both range boundaries. It is not
necessary to select objects prior to choosing the range and using the "Split
objects" function. If an underlying object is separated, then the newly created
object covers the original underlying object.
Keys: T
Split objects on marker position
This function splits or separates selected objects so that individual object
sections can be manipulated further. All selected objects are separated at the
current marker position, resulting in two independent objects.
Split objects on marker position
This function splits or separates selected objects so that individual object
sections can be manipulated further. All selected objects are separated at the
current marker position, resulting in two independent objects.