11.5
Table Of Contents
- Copyright
- Preface
- Support
- Before you start
- More about MAGIX
- Introduction
- Tutorial
- Program desktop overview
- Mouse functions and mouse modes
- Button overview
- Functional overview
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- "Sound FX" (object editor, mixer channels, Mixmaster)
- Parametric equalizer (track effects, mixer channels, Mixmaster)
- MAGIX Mastering Suite (Mixmaster)
- Vintage Effects Suite (track effects, mixer channels, mix master)
- Essential FX
- Vandal SE
- Track dynamics
- Track delay/reverb
- Elastic Audio Easy
- General information on the Elastic Audio editor
- Edit window
- Axes labelling and legends
- Fundamentals of the Elastic Audio editor
- Description of all control elements
- Playback control
- Tools in the Elastic Audio easy editor
- Applications of the Elastic Audio easy editor
- Pitch-sliced-objects and VIP objects
- Fundamental frequency analysis correction
- Keyboard commands and mouse-wheel assignments
- Installing VST plug-ins
- Effect calculations
- Samplitude 11.5 Producer as an external effects device
- Automation
- Mixer
- MIDI in Samplitude 11.5 Producer
- MIDI editor
- Notation display, movement, zoom
- Synchronized MIDI editor and VIP screen view
- Multi-object editing (MO editing)
- Using the MIDI editor: Selecting events
- Editing events: Piano roll
- Controller editor
- List editor (midi event list)
- Drum editor
- Score editor
- Opening the score editor
- Score editor modes
- Linear view
- Page view
- Score sheet
- Editing MIDI data in the score sheet
- Adjusting and optimizing the score
- Note allocation in multiple staves
- Multi-voice notation
- MIDI score settings dialog
- Stave settings
- Note display: Interpretation options
- Notation symbols
- Page format settings
- Printing score
- Print notes
- Quantize
- MIDI editor shortcuts
- Software / VST instruments
- Installing VST plug-ins
- Load instruments
- Loading routing settings with software instruments
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing VST instruments using the VSTi manager
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Surround sound
- Synchronization
- Burning CDs
- Tools and wizards
- File menu
- Edit menu
- Track menu
- Object menu
- Object editor
- MIDI editor
- Wave editing
- Edit
- New MIDI object
- New synth object
- Cut objects
- Copy objects
- Insert objects
- Delete objects
- Duplicate and move
- Duplicate objects multiple
- Build loop object
- Split objects
- Split objects on marker position
- Split objects on marker position
- Trim objects
- Trim MIDI objects
- Group objects
- Mute objects
- Lock objects
- Unlock objects
- Locking options
- Separate MIDI objects according to channels
- Quantization
- Object effects
- Select objects
- Groups
- Move object
- Snap point (Hotspot)
- Object color / name
- Tempo and beat recognition
- Harmony Agent
- Harmony display
- Audio ID
- Timestretch/pitchshift patcher
- Playback / Record menu
- Automation menu
- Effects menu
- CD menu
- View Menu
- Tasks menu
- Online menu
- Help menu
- Preset keyboard shortcuts
- General settings
- Project settings
- Index
328 File menu
www.magix.com
Warning: There will be no further security query. The data will be deleted
immediately after pressing "OK".
Burn project backup on CD
This option lets you easily create data CD backups of the whole project. For
this purpose, the external CD burning software is started.
Delete HD wave project
HD wave projects are deleted from the hard disk. Use this command
cautiously, since all corresponding files are lost.
If you wanted to delete a HD wave project (HDP) from a file manager (e.g.
Windows Explorer), then it would also be necessary to delete the graphic files
related to the project files.
Delete unused samples
This function lets you edit all wave projects belonging to the current virtual
project in such a way that all ranges that aren't used are deleted. It basically
deals with the part of the audio data to which the objects in the Arranger do
not refer and don't get played at any point. The objects in the virtual project
are customized automatically so that nothing changes in the Arranger view.
This function deletes physical data and does not have an "Undo" option. You
should therefore use this command with care.
If multiple virtual projects refer to the same wave files, all of these projects
should be open as well. Only this way will you able to keep track and prevent
data loss.
With the "Remove unused samples" function you can save lots of storage
space, but corrections to the objects' lengths are limited as all audio data
outside the object borders are removed. For this reason, you can specify
security reserves with "Rescue additional samples for each object". This
number of samples are left in front and behind the object borders in the audio
material. The default value is 22050 samples – this corresponds to 500ms at
44100 kHz sample rate.
The dialog lists all of the wave projects used in the virtual project. Here, you
can see the total memory space used by the Wave projects in the "Size"
column and beside it, and the free space in the "Unused" column. In the "Edit"
column you'll find a checkbox for each file which can be used to add the files
to the process. Only those files that contain unused sections of audio data are
pre-selected. To keep these, remove the check.










