11.5

Table Of Contents
310 Tools and wizards
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3. Amp: This is the volume envelope. Here you can influence the temporal
progression of a track's volume. A(ttack) stands for the volume increase at the
start, D(ecay) for the length of time the decrease in volume takes on a section
set with S(ustain) at the maximum volume. R(elease) is the length of time it
takes for the sound to ring out. "Vel" specifies how much the envelope curve
depends on the velocity.
4. Filter: Here you can switch on different filters to influence the sound. "Filter
type" selects a filter type. "Cut-off" regulates the filter frequency, "Resonance"
controls the strength of the amplification of the filter frequency. VEL" indicates
how much the velocity influences filter frequency, and "Key" changes the filter
frequency depending on the note pitch ("Key tracking"). The filter envelope
(ADSR slider) influences the filter frequency depending on the time. "Env mod"
controls the strength of the filter envelope curve, and with "drive" the filter can
be overmodulated.
5. FX1/FX2: Here you can mix in 2 different effects out of a total of 9 available
effects.
6. LFO1/LFO2/Step sequencer: Two LFOS and the step sequencer can be
used to modulate single parameters of Revolta 2.
7. Options and modulations matrix: The two buttons open the Revolta options
page for general and preset-specific settings and modulation matrix. In the
modulation matrix modulation sources are connected with modulation targets.
Simple modulations like the oscillator (the pitch will be modulated via an LFO)
can be set quicker directly on the interface. Much more complex modulations
are possible in the matrix because the matrix offers more modulation sources
(e.g. MIDI controller, oscillators) and the modulation source can influence more
targets.
8. Value display: The value display shows the exact value of the parameter
which was just modified. In addition, you can find out the load of the twelve
voices.
9. Preset section: Here you can select Revolta presets. Every sound can be
listened to, and an A-B comparison between two sounds is also possible (for
example, an edited and an unedited sound).