11.5
Table Of Contents
- Copyright
- Preface
- Support
- Before you start
- More about MAGIX
- Introduction
- Tutorial
- Program desktop overview
- Mouse functions and mouse modes
- Button overview
- Functional overview
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- "Sound FX" (object editor, mixer channels, Mixmaster)
- Parametric equalizer (track effects, mixer channels, Mixmaster)
- MAGIX Mastering Suite (Mixmaster)
- Vintage Effects Suite (track effects, mixer channels, mix master)
- Essential FX
- Vandal SE
- Track dynamics
- Track delay/reverb
- Elastic Audio Easy
- General information on the Elastic Audio editor
- Edit window
- Axes labelling and legends
- Fundamentals of the Elastic Audio editor
- Description of all control elements
- Playback control
- Tools in the Elastic Audio easy editor
- Applications of the Elastic Audio easy editor
- Pitch-sliced-objects and VIP objects
- Fundamental frequency analysis correction
- Keyboard commands and mouse-wheel assignments
- Installing VST plug-ins
- Effect calculations
- Samplitude 11.5 Producer as an external effects device
- Automation
- Mixer
- MIDI in Samplitude 11.5 Producer
- MIDI editor
- Notation display, movement, zoom
- Synchronized MIDI editor and VIP screen view
- Multi-object editing (MO editing)
- Using the MIDI editor: Selecting events
- Editing events: Piano roll
- Controller editor
- List editor (midi event list)
- Drum editor
- Score editor
- Opening the score editor
- Score editor modes
- Linear view
- Page view
- Score sheet
- Editing MIDI data in the score sheet
- Adjusting and optimizing the score
- Note allocation in multiple staves
- Multi-voice notation
- MIDI score settings dialog
- Stave settings
- Note display: Interpretation options
- Notation symbols
- Page format settings
- Printing score
- Print notes
- Quantize
- MIDI editor shortcuts
- Software / VST instruments
- Installing VST plug-ins
- Load instruments
- Loading routing settings with software instruments
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing VST instruments using the VSTi manager
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Surround sound
- Synchronization
- Burning CDs
- Tools and wizards
- File menu
- Edit menu
- Track menu
- Object menu
- Object editor
- MIDI editor
- Wave editing
- Edit
- New MIDI object
- New synth object
- Cut objects
- Copy objects
- Insert objects
- Delete objects
- Duplicate and move
- Duplicate objects multiple
- Build loop object
- Split objects
- Split objects on marker position
- Split objects on marker position
- Trim objects
- Trim MIDI objects
- Group objects
- Mute objects
- Lock objects
- Unlock objects
- Locking options
- Separate MIDI objects according to channels
- Quantization
- Object effects
- Select objects
- Groups
- Move object
- Snap point (Hotspot)
- Object color / name
- Tempo and beat recognition
- Harmony Agent
- Harmony display
- Audio ID
- Timestretch/pitchshift patcher
- Playback / Record menu
- Automation menu
- Effects menu
- CD menu
- View Menu
- Tasks menu
- Online menu
- Help menu
- Preset keyboard shortcuts
- General settings
- Project settings
- Index
256 Tools and wizards
www.magix.com
3. You initially only want to save the tempo and beat information in the audio
file to edit them later.
Generating remix objects
The song is cut up beat by beat into individual objects which can then be used
and re-edited in any required way in the VIP.
Some usage examples:
Generate loops out of complete songs that you can use with your own
material.
Remix songs, i.e. change the sequence of the remix object, cut and duplicate
the individual parts or beats of the songs, or enhance the song with any other
loops, samples, etc.
Caution! The “Generate remix objects” option can only be selected if the remix
agent was opened from a VIP.
Audio quantizing: The new objects are fitted exactly into the beat grid of the
arrangement.
In the case of manually produced music there are always slight tempo
fluctuations which result in different bar lengths. In order to ensure that the
objects still fit into the rigid beat grid of the arrangement, the "Object
timestretching" option is activated and used in such a way that the differences
in lengths are corrected.
For small corrections, use resampling. If the necessary corrections are very
small, the higher-quality resampling technique can be used instead of
timestretching.
Note: If you decide to alter the tempo of your multi-track object later and to
adjust the audio object in the VIP to the new tempo value, clearly audible pitch
changes will appear in the remix.
Remix objects in loop mode: The new objects are put into loop mode. When
the objects are lengthened with the right-hand object mouse handle, the object
will continue to be played at its original length.
Setting arrangement tempo at object tempo: The arrangement (VIP) takes
over the BPM value it has found. If you want to use the dissected song as the
basis for a new composition (remixing), this option should be active.










