11.5
Table Of Contents
- Copyright
- Preface
- Support
- Before you start
- More about MAGIX
- Introduction
- Tutorial
- Program desktop overview
- Mouse functions and mouse modes
- Button overview
- Functional overview
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- "Sound FX" (object editor, mixer channels, Mixmaster)
- Parametric equalizer (track effects, mixer channels, Mixmaster)
- MAGIX Mastering Suite (Mixmaster)
- Vintage Effects Suite (track effects, mixer channels, mix master)
- Essential FX
- Vandal SE
- Track dynamics
- Track delay/reverb
- Elastic Audio Easy
- General information on the Elastic Audio editor
- Edit window
- Axes labelling and legends
- Fundamentals of the Elastic Audio editor
- Description of all control elements
- Playback control
- Tools in the Elastic Audio easy editor
- Applications of the Elastic Audio easy editor
- Pitch-sliced-objects and VIP objects
- Fundamental frequency analysis correction
- Keyboard commands and mouse-wheel assignments
- Installing VST plug-ins
- Effect calculations
- Samplitude 11.5 Producer as an external effects device
- Automation
- Mixer
- MIDI in Samplitude 11.5 Producer
- MIDI editor
- Notation display, movement, zoom
- Synchronized MIDI editor and VIP screen view
- Multi-object editing (MO editing)
- Using the MIDI editor: Selecting events
- Editing events: Piano roll
- Controller editor
- List editor (midi event list)
- Drum editor
- Score editor
- Opening the score editor
- Score editor modes
- Linear view
- Page view
- Score sheet
- Editing MIDI data in the score sheet
- Adjusting and optimizing the score
- Note allocation in multiple staves
- Multi-voice notation
- MIDI score settings dialog
- Stave settings
- Note display: Interpretation options
- Notation symbols
- Page format settings
- Printing score
- Print notes
- Quantize
- MIDI editor shortcuts
- Software / VST instruments
- Installing VST plug-ins
- Load instruments
- Loading routing settings with software instruments
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing VST instruments using the VSTi manager
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Surround sound
- Synchronization
- Burning CDs
- Tools and wizards
- File menu
- Edit menu
- Track menu
- Object menu
- Object editor
- MIDI editor
- Wave editing
- Edit
- New MIDI object
- New synth object
- Cut objects
- Copy objects
- Insert objects
- Delete objects
- Duplicate and move
- Duplicate objects multiple
- Build loop object
- Split objects
- Split objects on marker position
- Split objects on marker position
- Trim objects
- Trim MIDI objects
- Group objects
- Mute objects
- Lock objects
- Unlock objects
- Locking options
- Separate MIDI objects according to channels
- Quantization
- Object effects
- Select objects
- Groups
- Move object
- Snap point (Hotspot)
- Object color / name
- Tempo and beat recognition
- Harmony Agent
- Harmony display
- Audio ID
- Timestretch/pitchshift patcher
- Playback / Record menu
- Automation menu
- Effects menu
- CD menu
- View Menu
- Tasks menu
- Online menu
- Help menu
- Preset keyboard shortcuts
- General settings
- Project settings
- Index
Tools and wizards 255
www.magix.com
There are two possibilities: On the one hand, the “Tempo correction” list offers
alternative BPM numbers which could also fit with the music. The adjustable
BPM values are detected automatically, and the total number of BPM can
deviate from song to song.
Tap tempo: With difficult audio material we recommend the using tapping
input mode. Either "T" must be pressed, or the "Tap tempo" button must be
clicked in time with the music. While repeatedly tapping the tempo correction
button, one should keep an eye on the color in the BPM display. In the
“unlocked” condition (red) the tapping is not in time with the music. One should
tap until the “locked” condition is displayed. After a short time one hears if the
result is correct via the metronome.
Subsequently, offbeat correction takes place if required. If the detected quarter
notes beats lie around the length of an eighth note (transferred behind the real
positions of the quarter note beats), then one or more alternatives can be
selected from the on beat/off beat correction list.
Set the start of the bar
Start bar correction takes place next. The beat at the start of the bar should
coincide with the high sound of the metronome, or the red line in the wave
form display.
Correction is achieved in one step: If the start of the beat can be heard, then
click on "Tap one" once, or press "T". Alternatively, you can also choose how
many quarter notes the "One" is to be moved back by.
If the start marker is set right before the first beat of a bar, then no correction
is necessary.
Hint: After every adjustment, the metronome and tick mark visualization reacts
with a delay.
Step 3: Use of the BPM and beat recognition
With this last step you determine what is to be done with the material currently
being analyzed. There are three possibilities:
1. You want to generate remix objects from the song (the analyzed material),
2. You want to bring your project tempo into line with the tempo of the song or
vice versa,










