11.5
Table Of Contents
- Copyright
- Preface
- Support
- Before you start
- More about MAGIX
- Introduction
- Tutorial
- Program desktop overview
- Mouse functions and mouse modes
- Button overview
- Functional overview
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- "Sound FX" (object editor, mixer channels, Mixmaster)
- Parametric equalizer (track effects, mixer channels, Mixmaster)
- MAGIX Mastering Suite (Mixmaster)
- Vintage Effects Suite (track effects, mixer channels, mix master)
- Essential FX
- Vandal SE
- Track dynamics
- Track delay/reverb
- Elastic Audio Easy
- General information on the Elastic Audio editor
- Edit window
- Axes labelling and legends
- Fundamentals of the Elastic Audio editor
- Description of all control elements
- Playback control
- Tools in the Elastic Audio easy editor
- Applications of the Elastic Audio easy editor
- Pitch-sliced-objects and VIP objects
- Fundamental frequency analysis correction
- Keyboard commands and mouse-wheel assignments
- Installing VST plug-ins
- Effect calculations
- Samplitude 11.5 Producer as an external effects device
- Automation
- Mixer
- MIDI in Samplitude 11.5 Producer
- MIDI editor
- Notation display, movement, zoom
- Synchronized MIDI editor and VIP screen view
- Multi-object editing (MO editing)
- Using the MIDI editor: Selecting events
- Editing events: Piano roll
- Controller editor
- List editor (midi event list)
- Drum editor
- Score editor
- Opening the score editor
- Score editor modes
- Linear view
- Page view
- Score sheet
- Editing MIDI data in the score sheet
- Adjusting and optimizing the score
- Note allocation in multiple staves
- Multi-voice notation
- MIDI score settings dialog
- Stave settings
- Note display: Interpretation options
- Notation symbols
- Page format settings
- Printing score
- Print notes
- Quantize
- MIDI editor shortcuts
- Software / VST instruments
- Installing VST plug-ins
- Load instruments
- Loading routing settings with software instruments
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing VST instruments using the VSTi manager
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Surround sound
- Synchronization
- Burning CDs
- Tools and wizards
- File menu
- Edit menu
- Track menu
- Object menu
- Object editor
- MIDI editor
- Wave editing
- Edit
- New MIDI object
- New synth object
- Cut objects
- Copy objects
- Insert objects
- Delete objects
- Duplicate and move
- Duplicate objects multiple
- Build loop object
- Split objects
- Split objects on marker position
- Split objects on marker position
- Trim objects
- Trim MIDI objects
- Group objects
- Mute objects
- Lock objects
- Unlock objects
- Locking options
- Separate MIDI objects according to channels
- Quantization
- Object effects
- Select objects
- Groups
- Move object
- Snap point (Hotspot)
- Object color / name
- Tempo and beat recognition
- Harmony Agent
- Harmony display
- Audio ID
- Timestretch/pitchshift patcher
- Playback / Record menu
- Automation menu
- Effects menu
- CD menu
- View Menu
- Tasks menu
- Online menu
- Help menu
- Preset keyboard shortcuts
- General settings
- Project settings
- Index
230 Software / VST instruments
www.magix.com
Tips on handling virtual instruments
You can realize so-called stack sounds (i.e. sounds that use several
synthesizers and play these in unison) by opening several instruments and
activating monitoring for all channels.
To program beats, you can create and save individual drum maps in the MIDI
editor that match the respective instruments.
If an instrument can limit the amount of voices, then you can use this option to
save CPU power if you do not require the full number of voices.
Some instruments use sound sets according to the "General MIDI" standard.
You can use these instruments for playing back MIDI files according to the GM
standard. Please import the entire MIDI file to a single track including all
channels. Make sure that virtual instruments can also receive program change
commands that are also saved in such a file, so that the correct sounds are
played back.
ReWire
If this option is activated, ReWire-compatible client applications (e.g.
Propellerheads Reason) can be integrated into Samplitude 11.5 Producer as
synthesizers.
Activate ReWire functionality in the program settings ("Y"). Afterwards, installed
ReWire applications can be loaded as instruments into a MIDI slot. All ReWire
client applications appear as individual sections in the selection menu of the
plug-in slot of the track and are loaded as software instruments (VSTi). The
client application should always be launched after Samplitude and should be
closed before exiting Samplitude. Some client applications can be opened
automatically by right clicking on their name in the MIDI slot (red) – just as you
can open the plug-in window for VST instruments by right clicking.
The ReWire application can then be accessed like a software instrument via
MIDI, the audio output signal of the ReWire client can be routed to the
Samplitude 11.5 Producer tracks. The client application runs, starts, and stops
synchronous to the time position of Samplitude.
ReWire supports up to 4096 MIDI buses. A ReWire client only registers the
MIDI buses that are actually available with the host (Samplitude 11.5
Producer). You can therefore select the bus within the track in the MIDI
channel menu (e.g. the receiving instrument for Reason):










