11.5
Table Of Contents
- Copyright
- Preface
- Support
- Before you start
- More about MAGIX
- Introduction
- Tutorial
- Program desktop overview
- Mouse functions and mouse modes
- Button overview
- Functional overview
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- "Sound FX" (object editor, mixer channels, Mixmaster)
- Parametric equalizer (track effects, mixer channels, Mixmaster)
- MAGIX Mastering Suite (Mixmaster)
- Vintage Effects Suite (track effects, mixer channels, mix master)
- Essential FX
- Vandal SE
- Track dynamics
- Track delay/reverb
- Elastic Audio Easy
- General information on the Elastic Audio editor
- Edit window
- Axes labelling and legends
- Fundamentals of the Elastic Audio editor
- Description of all control elements
- Playback control
- Tools in the Elastic Audio easy editor
- Applications of the Elastic Audio easy editor
- Pitch-sliced-objects and VIP objects
- Fundamental frequency analysis correction
- Keyboard commands and mouse-wheel assignments
- Installing VST plug-ins
- Effect calculations
- Samplitude 11.5 Producer as an external effects device
- Automation
- Mixer
- MIDI in Samplitude 11.5 Producer
- MIDI editor
- Notation display, movement, zoom
- Synchronized MIDI editor and VIP screen view
- Multi-object editing (MO editing)
- Using the MIDI editor: Selecting events
- Editing events: Piano roll
- Controller editor
- List editor (midi event list)
- Drum editor
- Score editor
- Opening the score editor
- Score editor modes
- Linear view
- Page view
- Score sheet
- Editing MIDI data in the score sheet
- Adjusting and optimizing the score
- Note allocation in multiple staves
- Multi-voice notation
- MIDI score settings dialog
- Stave settings
- Note display: Interpretation options
- Notation symbols
- Page format settings
- Printing score
- Print notes
- Quantize
- MIDI editor shortcuts
- Software / VST instruments
- Installing VST plug-ins
- Load instruments
- Loading routing settings with software instruments
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing VST instruments using the VSTi manager
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Surround sound
- Synchronization
- Burning CDs
- Tools and wizards
- File menu
- Edit menu
- Track menu
- Object menu
- Object editor
- MIDI editor
- Wave editing
- Edit
- New MIDI object
- New synth object
- Cut objects
- Copy objects
- Insert objects
- Delete objects
- Duplicate and move
- Duplicate objects multiple
- Build loop object
- Split objects
- Split objects on marker position
- Split objects on marker position
- Trim objects
- Trim MIDI objects
- Group objects
- Mute objects
- Lock objects
- Unlock objects
- Locking options
- Separate MIDI objects according to channels
- Quantization
- Object effects
- Select objects
- Groups
- Move object
- Snap point (Hotspot)
- Object color / name
- Tempo and beat recognition
- Harmony Agent
- Harmony display
- Audio ID
- Timestretch/pitchshift patcher
- Playback / Record menu
- Automation menu
- Effects menu
- CD menu
- View Menu
- Tasks menu
- Online menu
- Help menu
- Preset keyboard shortcuts
- General settings
- Project settings
- Index
Effects and effect plug-ins 129
www.magix.com
Pre & post gain
You can set up the desired amplification factor with
the pre and post gain controllers. The pre-gain
controller corresponds to the normal "gain" controller
on most amps.
Using the post-gain controller, the currently active channel's overall volume
may be adjusted to another channel, or a certain channel may be raised (e.g.
for a solo).
Don't worry about switching settings around in the middle of things; the
amplifier will remember the gain settings when channels are changed.
Voicing
There are a number of more or less open secrets with
regard to the different signature sounds of guitar
amps. This one might sound "bluesy", but doesn't
sound so great with more gain, and the other is
contoured for grindcore metal and fat sounds, but
maybe it's a little anemic otherwise... How does this
work?
Most amps in the real world use more or less the same or similar circuitry
designs. The important thing is the number of amplification stages involved.
Each new stage not only increases the level of audio complexity, it also has a
large influence on how the way the signal is treated before and after that stage.
Filtering is the key:
In addition to preset filtering circuits between the amplification stages, we gave
VANDAL a little something we call "curve EQ". Assuming that you are using an
EQ pedal before the amp, you can change the distorted sound drastically,
because instead on the overall sound, you can favor certain frequencies. Curve
EQ does something similar: it's located (in some cases in multiple instances) at
strategic points between individual amplifier stages, and it filters the signal
before it is distorted by the next stage. This is known as "voicing". For fun, turn
a curve in both directions and move around a bit with the frequency controller
in the spectrum. This will give the amp a completely different character. By
combining channels, pre-amp modes and voicing, you can create a completely
individual amp sound and even imitate other amps.










