11.0

Table Of Contents
80 Functional overview
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Position/Length
Object start/end: Numerical entry field in the VIP
Object length: Numerical object length.
How to move an object in increments: Here the increments for
shifting the object is numerically edited. The object is then shifted
according to the selected increment when you press the arrow key
behind the input field.
Wave start: Shifts the wave content within the object.
Wave project: Allows you to exchange wave projects and objects.
The pitchshifting / timestretching window
Pitch and duration of an object can be changed independently at the
same time. In this window you can adjust pitchshifting and
timestretching parameters for the selected object. For more details (in
particular regarding the modes used) please read "Resampling /
Timestretching / Pitchshifting" in the "effects" section.
Timestretching and pitchshifting can be employed independently of
each other (except when resampling).
Pitchshifting: Pitch realignment can be entered either as a factor
relative to the initial value or absolutely in semi-tones and
percentages.
Timestretching (change of speed): Speed realignment can be
entered either as a factor relative to the initial value or absolutely as a
new object length. You can also enter a completely new tempo so
long as the original speed of the object is entered. This is read either
directly from the wave project, from the loop length, or determine
automatically by stretching a range over the object.
Note: One of most frequent applications of the object editor is the
organization of your own CDs. Each song can be a separate object.
This creates an extremely flexible working environment that is fast
and efficient.