11.0

Table Of Contents
76 Functional overview
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Functional overview
Working with objects in the VIP
Loading an audio file into a VIP object
Method 1: Loading a file into a VIP
Mark a range in the VIP and load the wave file with "File -> Open
project -> Audio file". The file is inserted at the beginning of the
selected range as an object. The range also denotes the track into
which the wave file is inserted.
Method 2: Drag & drop from Windows Explorer
Open Windows Explorer and arrange the Explorer and Samplitude 11
Producer windows so that both are at hand. Access the audio file in
Explorer that you would like to use, and then simply drag it over into
Samplitude 11 Producer while holding down the mouse button.
Load ranges from wave projects into the VIP
Open a wave project.
Mark the range which is to be incorporated into a virtual project.
Create a new virtual project with "File -> New multitrack project" ("E")
or with the corresponding button in the toolbar.
Tile the open windows by pressing enter.
Drag the selected range in the wave project into the virtual project by
clicking the left mouse button into the range and then dragging it
into a VIP track.
A new object is created in the VIP at the position the mouse button
was released.
Accessing audio material in an object
Select any object.
In the object menu, select ”Destructive editing”. The same menu
option is available from the context sensitive menu by right clicking
on the object.
This opens the corresponding wave project window. The marked
range represents the audio material that is used in the VIP object.