11.0

Table Of Contents
Window menu 453
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Right clicking the "Playback" button opens the playback parameter
window for the stereo master operation. This lets you determine the
sample rate, playback device, and the scrubbing/varipitch options.
Record: Starts recording for all active tracks. This means that tracks
with the red REC button enabled need to be configured with the
proper recording devices prior to starting the recording. Right click
on the REC button for each track to select the device.
Right clicking "Record" displays the record parameters window. This
lets you make settings such as "Playback during recording", and also
lets you record material directly from the record parameter window.
Time display: This displays the current playback position of the
project. Double clicking on the window lets you numerically enter a
new playback position. Clicking the green arrow lets you set various
units of measurement.
L/R time display: This displays the length of a selected range and is
editable by double clicking the display.
Marker 1-12: Clicking on one of the marker buttons saves the current
playback position to the button. If it already contains a previously
saved position (marker appears in light color), the program will place
the playback position to the saved position. A right click clears the
button memory and allows you to store a new position to the button.
Marker: This button open the marker manager for more detailed
marker editing.
Punch: This button switch Samplitude 11 Producer into punch record
mode. This means that the recording process can be started any
time during playback. This is also called "On-the-fly recording". This
can be repeated numerous times. Punch-in and out markers are set
automatically. You can stop a punch in recording process with
another click on the record button. However, this does not stop the
playback of the project.
Punch in: This sets the punch in position.
Punch out: This sets the punch out position. If the both the punch in
and punch out markers are set, the punch recording can be started
with the "Playback" button. The program will play back the project
until it reaches the punch in point.