11.0

Table Of Contents
Playback / Record menu 415
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1. Punch in/ out “On-the-fly”: This allows you to start the recording
(punch in) at any time during the playback. Once the recording
commences, it can be stopped at any time (punch-out), while the
playback continues.
This is very similar to tape based multi-track recorders, which allow
you to correct mistakes during previous recording takes by
overwriting segments of the tape.
Simply start the playback with the space bar. Punch-in recording can
be started by clicking "Punch record" in the toolbar.
2. Punch in/ out with markers: The second method is to punch in
and out of recording using special markers. This is a more automated
way of dealing with punch-in/-out recording. This is useful when
specific punch in and punch out points are determined and you don’t
want to take any risks in possible punching in or out of the recording.
"Punch in and out with markers" lets you specify the exact points
where the recording should start and stop. To operate in this mode, a
range has to be selected which defines the beginning and end of the
recording. The "Set punch-in marker" and "Set punch-out marker"
functions are used to tell Samplitude 11 Producer where to punch in
and where to punch out. Next, set the play cursor to an appropriate
position prior to the punch-in point and start playback/recording with
the "Punch record" button in the "Punch" toolbar.
Important: When working with the punch in/out functionality, make
sure that "Auto crossfade" mode is activated by clicking on the
corresponding button in the toolbar. The auto crossfade will create
smooth transitions between the takes. This helps to prevent little
pops and clicks!
There is also a way to perform looped punch-in recording. Simply
select a range over the desired punch region. The range is played
back until you stop the playback with the space bar. Each time the
program loops through the range, new takes are recorded at the
punch markers. To find the best take after the recording is
completed, use the take manager!
Punch in record
This function/button starts and stops punch-in recording.