11.0

Table Of Contents
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Caution! The “Generate remix objects” option can only be selected if
the remix agent was opened from a VIP.
Audio quantizing: The new objects are fitted exactly into the beat
grid of the arrangement.
In the case of manually produced music there are always slight
tempo fluctuations which result in different bar lengths. In order to
ensure that the objects still fit into the rigid beat grid of the
arrangement, the "Object timestretching" option is activated and
used in such a way that the differences in lengths are corrected.
For small corrections, use resampling. If the necessary corrections
are very small, the higher-quality resampling technique can be used
instead of timestretching.
Note: If you decide to alter the tempo of your multi-track object later
and to adjust the audio object in the VIP to the new tempo value,
clearly audible pitch changes will appear in the remix.
Remix objects in loop mode: The new objects are put into loop
mode. When the objects are lengthened with the right-hand object
mouse handle, the object will continue to be played at its original
length.
Setting arrangement tempo at object tempo: The arrangement (VIP)
takes over the BPM value it has found. If you want to use the
dissected song as the basis for a new composition (remixing), this
option should be active.
Note: the time correction is allocated to the objects by setting the
object real-time timestretching and can therefore be corrected in the
object editor. Conversely, timestretching settings that have already
been set can be over-written.
Grouping: The remix objects are grouped.
Use crossfades: The remix objects are superimposed. The
parameters of the superimposition can be set in the crossfade editor.
Exit: The dialog is closed without the changes being saved.