11.0

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Remove unused samples
This function removes all material from wave projects belonging to
the current VIP that is not used by any of the VIP objects. The objects
in the VIP will point to the proper audio ranges in the linked audio
files. This leaves the VIP itself unchanged.
Using this function can conserve a lot of storage space, but the
downside of using it is that object length changes are only possible in
a limited form. Objects can be made shorter, but they cannot be
extended.
Tip: If you need the complete contents of the audio files for other
production projects, it is recommended to archive the finished project
in the following way: Save the complete project to a new folder ("File
-> Save complete project to"). The VIP is now located with the
complete contents (all the audio files) in an unaltered form (wave,
RAP, etc.) in the same folder that the VIP was saved to. Next, use the
"Remove unused samples" command. The same folder will now only
contain the audio data or samples that are actually used by the
archived VIP. The contents can be easily backed up to any storage
medium, e.g. CD-ROM, Data DAT, etc.
Delete freeze data
Freeze data administration
When saving freeze files, a considerable amount of data may accrue.
Automatic freeze data administration therefore becomes necessary.
The principle is simple: As mentioned previously, freeze data and
freeze VIPs are stored in a special directory within the current project
directory. After completion of the current project, all freeze data that
is no longer required is deleted in the background.
Data requiring an unfreeze is preserved as long as the respective
frozen tracks or objects are found within the current project.
There is one limitation: If freeze data exists at the moment that the
current project is temporarily stored, all freeze data existing at this
point in time is also kept, even if it is no longer required for unfreeze
after project completion.