11.0

Table Of Contents
Effects menu 387
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If the resolution is increased the sample rate change will take place
without any quality loss, and the sample material will not experience
fidelity reductions, but the required hard disk space will increase.
If the resolution is reduced, then the overtones or high frequencies
may be lost during the sample rate change. For example, if the
resolution of a 44.1 kHz sample is reduced to 22.05 kHz, the
frequency response of the resulting sample is reduced to 11.025
kHz. The frequency response is always half of the resolution
specified. For a conversion from a 48 kHz sample to 44.1 kHz, this
loss in quality is not significant, since the human ear only recognizes
frequencies up to 20 kHz. (A resolution of 48 kHz is often only used
because the digital to analog conversion can take place with much
higher precision without a lot of effort.)
Please note that resampling to 44.1 kHz can also be done while
recording in real-time.
The "Playback parameter" window ("P") contains a "Vari-speed"
option for real-time resampling during playback. The "Record"
window ("R") lets you resample to 44.1 kHz in real-time from any of
the selected sampling rates.
Reverse
The sample data in the selected range is reversed along the time
axis, i.e. the file will now play backwards with the end placed at the
beginning. This can create very interesting effects, not to mention
hidden messages frequently rumoured to be in various songs....
This function is reversible: if you do not select a new range, activating
this function again resets the original material.
The option is only available when working in destructive editing
mode, i.e. on an HD wave file directly.
Build physical loop
This function utilizes a complex algorithm for optimizing loops in wave
projects. It is useful when samples are to be used for instrumental
sounds as well as the wave table synthesizer.
Before you can process a sample you need to select a range in your
sample that already defines the rough edges of the sample loop.
Remember that you can shift and vary a range during playback to
find the best loop position. A comfortable way to look at the loop