11.0

Table Of Contents
366 Effects menu
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Important: If the volume level during the recording is relatively low
and the material is normalized later, the result will not be of the same
quality if the recording level is maximized to its fullest range. If, for
example, the volume level was only set to 50% of the possible range,
the audio material will be in 15-bit quality. Even normalizing the
material to 100% will not change this aspect.
Editing mode: In virtual projects, a virtual normalization function is
available. Sample data remain unchanged — the object volume is
adapted in such a way that the loudest passage in the object equals
0 dB (corresponding to 100%). This virtual normalization is non-
destructive and extremely fast!
Selecting several objects: If you have selected several objects, then
you can decide whether you want to normalize them individually or as
a whole.
Quick access: This section allows you to set the parameters for
quick access. Instead of having to open the dialog each time you
want to normalize, simply press “N”.
Keys: Shift + N
Amplitude / Normalize > Loudness adaption
This function raises the sound volume of all objects to the maximum
level without the clipping the material. Unlike the master normalization
function, each object is normalized separately. It serves the purpose
of reconciling finished songs (each as one object) in volume. This
makes the volume of the songs uniform.
Titles with full volume control can still sound different, since a crucial
factor in the perception of volume is also the relationship between the
soft and the loud parts of a piece of music. The average loudness
(RMS) of the song therefore has to be identified in addition to the
absolute level (which is the loudest part of the song) and the object
level has to be adjusted accordingly.
Therefore, it may happen that songs with high peak values but a
lower level of loudness are normalized to a value above 0dB (full
volume). In order to avoid clipping, the limiter (see MultiMax) is
activated automatically.