11.0
Table Of Contents
- Copyright
- Preface
- Support
- Before you start
- MAGIX News Center
- Introduction
- Tutorial
- Program desktop overview
- Mouse functions and mouse modes
- Button overview
- Functional overview
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- Sound FX (object editor, mixer channels, mixmaster)
- Parametric equalizer (mixer channels, mix master)
- MAGIX Mastering Suite
- Vintage Effects Suite (track effects, mixer channels, mix ma
- Essential FX
- Vandal
- Track dynamics (track effects, mixer channels)
- Track delay/reverb (track effects)
- Elastic Audio easy
- Installation of VST plug-ins
- Effect calculations
- Samplitude 11 Producer as an external effects device
- Automation
- Mixer
- MIDI in Samplitude 11 Producer
- MIDI editor
- Software / VST instruments
- Installation of VST plug-ins
- Load instruments
- Routing settings during software instrument loading
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing of VST instruments using the VSTi manager.
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Synth objects
- Auto Jam Session
- Managers
- Surround sound
- Burning CDs
- File menu
- New Virtual Project (VIP)
- Open
- Load / Import
- Save project
- Save project as
- Save complete VIP in
- Save project as template
- Burn project backup on CD
- Save object
- Save session
- Rename project
- Delete HD wave project
- Delete virtual projects
- Export audio
- Make podcast
- Batch processing
- Connect to the Internet
- FTP download
- Send project via email
- Close project
- Exit
- Edit menu
- Menu view
- Track menu
- Object menu
- Range menu
- Effects menu
- Tools menu
- Playback / Record menu
- Menu tempo
- MIDI menu
- New MIDI object
- New MIDI track
- MIDI editor
- MIDI object editorCtrl + O
- Glue MIDI objects
- Trim MIDI objects
- MIDI bouncing
- Separate MIDI objects according to channels
- MIDI quantization (start and length)
- MIDI start quantization
- MIDI length quantization
- Cancel MIDI quantization
- Track information
- Track MIDI record
- VST instrument editor
- Metronome active
- Metronome settings
- MIDI settings
- MIDI record modes
- MIDI panic – All notes off
- CD menu
- Load audio CD track(s)
- Set track
- Set subindex
- Set pause
- Set CD end
- Set track markers automatically
- Set track indices on object edges
- Remove index
- Remove all indices
- Make CD
- Show CD-R drive information
- Show CD-R disc information
- CD track options
- CD disc options
- CD text / MPEG ID3 editor
- Set pause time
- Set start pause time
- CD arrange mode
- Get CD info (FreeDB Internet)
- FreeDB options
- Audio ID
- Options menu
- Window menu
- Tasks menu
- Online menu
- Help menu
- Preset keyboard shortcuts
- General settings
- Project settings
- Index
364 Effects menu
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Effects menu
These menu entries permit access to effects at object level. Nearly all
effects are also available as offline effects (destructive effects), which
is why the last menu item is "Apply effects offline" (exception –
Vintage Effects Suite is not available as an offline effect).
This menu features different options for adding high-quality audio
effects to a wave project.
Notes on destructive effect editing:
• Most functions can be applied directly to a VIP object.
• Please note that most functions only work within the selected range
in the wave window. To apply the functions to the entire sample, the
entire sample has to be selected (key A, see menu point "Range ->
Range all").
• Selected objects in VIP projects are changed independently of the
selected range across the entire range (the only exception here is the
"Get noise sample" function).
• If you don't want to change the entire object, then the object must
be split first (select the desired range and press "t"). It's a good idea
to activate "Auto-crossfade" mode (key combination B/A) to avoid
crackling transitions.
• It's even possible to apply an effect to several selected objects. If
multiple objects are selected in the VIP, the effect will be applied to
the audio material referenced by the objects one after the other.
• A note regarding the different behavior of RAM and HD wave
projects: For RAM wave projects, you can decide after editing if you
want to keep the changed audio material. So far it has only been
changed in the RAM of the computer.
• To keep the result, you have to save the project back to hard disk
(key "S").
• For HD wave projects, on the other hand, the altered audio material
will be written directly to the hard drive. For testing purposes, it's
recommended to proceed as follows:
• Use the preview or test functions of the effects.
• At first, use a copy of the audio material. Copy the selected range
into the clip first (key: "C"). Now open or activate the Clip window
and then select the entire clip (Key A). You can now apply your
effects to experiment.
• The dialog windows for effects included as non-destructive real-time
effects in the mixer can be accessed directly via the mixer. Simply










