11.0

Table Of Contents
364 Effects menu
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Effects menu
These menu entries permit access to effects at object level. Nearly all
effects are also available as offline effects (destructive effects), which
is why the last menu item is "Apply effects offline" (exception –
Vintage Effects Suite is not available as an offline effect).
This menu features different options for adding high-quality audio
effects to a wave project.
Notes on destructive effect editing:
Most functions can be applied directly to a VIP object.
Please note that most functions only work within the selected range
in the wave window. To apply the functions to the entire sample, the
entire sample has to be selected (key A, see menu point "Range ->
Range all").
Selected objects in VIP projects are changed independently of the
selected range across the entire range (the only exception here is the
"Get noise sample" function).
If you don't want to change the entire object, then the object must
be split first (select the desired range and press "t"). It's a good idea
to activate "Auto-crossfade" mode (key combination B/A) to avoid
crackling transitions.
It's even possible to apply an effect to several selected objects. If
multiple objects are selected in the VIP, the effect will be applied to
the audio material referenced by the objects one after the other.
A note regarding the different behavior of RAM and HD wave
projects: For RAM wave projects, you can decide after editing if you
want to keep the changed audio material. So far it has only been
changed in the RAM of the computer.
To keep the result, you have to save the project back to hard disk
(key "S").
For HD wave projects, on the other hand, the altered audio material
will be written directly to the hard drive. For testing purposes, it's
recommended to proceed as follows:
Use the preview or test functions of the effects.
At first, use a copy of the audio material. Copy the selected range
into the clip first (key: "C"). Now open or activate the Clip window
and then select the entire clip (Key A). You can now apply your
effects to experiment.
The dialog windows for effects included as non-destructive real-time
effects in the mixer can be accessed directly via the mixer. Simply