11.0

Table Of Contents
Object menu 349
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Split objects
This function splits or separates selected objects so that individual
object sections can be manipulated further. All selected objects are
separated at the current play cursor position, resulting in two
independent objects.
If a range is selected, the cut occurs on both range boundaries. It is
not necessary to select objects prior to choosing the range and using
the "Split objects" function. If an underlying object is separated, then
the newly created object covers the original underlying object.
Keys: T
Trim objects
This function trims the object borders to the currently selected range
borders. The selected range needs to be located within the
confinements of the object you want to trim.
Keys: Ctrl + T
Group objects
Builds a new object from those selected using trackbouncing.
Lock objects
Lock objects
Use this option to protect objects from accidental shifting. First,
select the objects you want to “lock” in place and activate the lock
function. A diagonal line is placed across the locked object.
In the "Options" menu you can specify the functions you want to lock.
Unlock objects
An object can be unlocked so that it can be moved again. All of the
objects selected will be unlocked.