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Table Of Contents
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percentage of the fade length. The "actual" beginning of the object is
displayed as a dashed line.
With a fade offset of over 0% make sure that the corresponding
audio material is available in the wave project, otherwise it may be
the case that an object with a modified fade offset cannot be faded in
or out. If, for example, the object starts at the exact beginning of the
wave project, you will no longer be able to crossfade if the fade offset
rises above 0%.
Crossfade off: The "Crossfade off" button deactivates the selected
object's crossfade. The fade out time of the first object is set to 0.
Play / Stop: This button starts playback in the selected range or at
the cursor position.
Move crossfade position: The end of the first object and the end of
the second object are moved equally. The ++/--/+/- buttons are used
to set the crossfade length.
Permit asymmetrical crossfades: The fade offset settings of both
objects are no longer connected to one another and can therefore be
set independently of one another.
Auto crossfade active
If this option is turned on, then all newly recorded or cut material in a
VIP or material copied from a wave project into a VIP track has an
automatic crossfade applied to it.
Global settings for fade-in and fade-out parameters are assigned to
the object. These settings can be changed with the crossfade editor
via "Edit -> Crossfade editor".
If two objects which had an automatic crossfade applied to them are
overlapped, a real-time crossfade is the result.
Auto crossfade mode is an excellent tool to easily perform a linear cut
of a spoken voice track, jingle, etc. requiring a soft passage without
unwanted sounds. If needed, each crossfade can be edited using the
editor or by manually manipulating the handles.